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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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<blockquote data-quote="Manbearcat" data-source="post: 8280836" data-attributes="member: 6696971"><p>I don't disagree with this at all. </p><p></p><p>That isn't the position I have here. </p><p></p><p>I mean...when you sign up to play a White Wolf game...you know what you sign up for. Its no mystery. </p><p></p><p>Just like if you sign up for a Cortex+ game with a Doom Pool you know what you sign up for...its no mystery.</p><p></p><p>Same goes for Dread and the Jenga tower.</p><p></p><p>All of these people are making informed choices. They understand the implications of signing on to play. They understand the implications of the ethos of play on any given action declaration. They're making informed choices. </p><p></p><p>I think maybe you're extrapolating this further than its intended? Are you meaning it in the vein of:</p><p></p><p>"informed choices at every moment of action resolution" such that:</p><p></p><ul> <li data-xf-list-type="ul">the say yes, so no, roll the dice procedure is explicated.</li> <li data-xf-list-type="ul">the DC is explicated.</li> <li data-xf-list-type="ul">the way the GM arrived at the DC is explicated (genre logic, process logic, factoring, some configuration thereof)</li> <li data-xf-list-type="ul">the dice rolling is all table facing (so no fudging allowed).</li> <li data-xf-list-type="ul">the GM cannot fudge or ignore dice/rules to impose an outcome upon play.</li> <li data-xf-list-type="ul">the GM's procedure for encounter budgeting or encounter augmenting or marshalling resource is explicated.</li> </ul><p></p><p>Is that what you mean by "informed choices"...or something near it? How do you explain the rest of the system then (which doesn't support any of that as a uniform or even orthodox approach to GMing...in fact it contravenes it in multiple places)?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8280836, member: 6696971"] I don't disagree with this at all. That isn't the position I have here. I mean...when you sign up to play a White Wolf game...you know what you sign up for. Its no mystery. Just like if you sign up for a Cortex+ game with a Doom Pool you know what you sign up for...its no mystery. Same goes for Dread and the Jenga tower. All of these people are making informed choices. They understand the implications of signing on to play. They understand the implications of the ethos of play on any given action declaration. They're making informed choices. I think maybe you're extrapolating this further than its intended? Are you meaning it in the vein of: "informed choices at every moment of action resolution" such that: [LIST] [*]the say yes, so no, roll the dice procedure is explicated. [*]the DC is explicated. [*]the way the GM arrived at the DC is explicated (genre logic, process logic, factoring, some configuration thereof) [*]the dice rolling is all table facing (so no fudging allowed). [*]the GM cannot fudge or ignore dice/rules to impose an outcome upon play. [*]the GM's procedure for encounter budgeting or encounter augmenting or marshalling resource is explicated. [/LIST] Is that what you mean by "informed choices"...or something near it? How do you explain the rest of the system then (which doesn't support any of that as a uniform or even orthodox approach to GMing...in fact it contravenes it in multiple places)? [/QUOTE]
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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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