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General Tabletop Discussion
*Dungeons & Dragons
Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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<blockquote data-quote="hawkeyefan" data-source="post: 8280869" data-attributes="member: 6785785"><p>But isn't the DM granted the ability to discard or alter rules if they think it's necessary? And wouldn't a play priority of "do what's most exciting" offer a lot of leeway in that regard. </p><p></p><p>Again, a specific group of players might object to this based on their preferences, and what has been established as their expectations on how the Gm handles this kind of thing.</p><p></p><p>Another specific group of players may be fine with it. </p><p></p><p>The books pretty much support either approach. They just say that you should discuss with your players which approach you will take, and consider their input.</p><p></p><p></p><p></p><p>That may be. Especially for a given group or GM. I think there is significant evidence that shows they can be. Lots of discussions revolve around that conflict, I'd say, or some element of it. </p><p></p><p></p><p></p><p>Well there's a reasonable amount of gray area about the resources at Strahd's disposal to the point that the GM can deploy any number of options. That's why I mentioned the "dial" being invisible. I could add or take away minions as needed to match the party's strength. </p><p></p><p>Skilled play of the classic type would require a set amount of opposition ahead of time. And while an action such as a Long Rest would also allow the NPCs to prepare or marshal forces, there's no set number of creatures as there most likely would have been in one of the old modules. How many Vistani can Strahd have at his disposal? How many vampire brides? How many zombies? The book at best makes suggestions on these topics. </p><p></p><p>Given this, what would you say was my priority when it came to my group's showdown with Strahd?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8280869, member: 6785785"] But isn't the DM granted the ability to discard or alter rules if they think it's necessary? And wouldn't a play priority of "do what's most exciting" offer a lot of leeway in that regard. Again, a specific group of players might object to this based on their preferences, and what has been established as their expectations on how the Gm handles this kind of thing. Another specific group of players may be fine with it. The books pretty much support either approach. They just say that you should discuss with your players which approach you will take, and consider their input. That may be. Especially for a given group or GM. I think there is significant evidence that shows they can be. Lots of discussions revolve around that conflict, I'd say, or some element of it. Well there's a reasonable amount of gray area about the resources at Strahd's disposal to the point that the GM can deploy any number of options. That's why I mentioned the "dial" being invisible. I could add or take away minions as needed to match the party's strength. Skilled play of the classic type would require a set amount of opposition ahead of time. And while an action such as a Long Rest would also allow the NPCs to prepare or marshal forces, there's no set number of creatures as there most likely would have been in one of the old modules. How many Vistani can Strahd have at his disposal? How many vampire brides? How many zombies? The book at best makes suggestions on these topics. Given this, what would you say was my priority when it came to my group's showdown with Strahd? [/QUOTE]
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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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