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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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<blockquote data-quote="Dausuul" data-source="post: 8280955" data-attributes="member: 58197"><p>The first rule of fudging to make things more exciting is <em>you do not let the players know when you're doing it</em>. Even if they know, in a general sense, that you do it, you never ever want them to realize that it's happening in the moment. It's the difference between knowing that magicians use illusion and misdirection, and seeing the strings on stage. Instead of creating excitement, you kill it dead.</p><p></p><p>Intervening to deny a long rest, when the party has every reason to believe they can rest safely, fails that requirement hard.</p><p></p><p></p><p>(Edit: Never mind, missed the part where you were talking about the movie instead of the book. In the book, they barely manage to kill Dracula before sunset, and lose a party member in the process.)</p></blockquote><p></p>
[QUOTE="Dausuul, post: 8280955, member: 58197"] The first rule of fudging to make things more exciting is [I]you do not let the players know when you're doing it[/I]. Even if they know, in a general sense, that you do it, you never ever want them to realize that it's happening in the moment. It's the difference between knowing that magicians use illusion and misdirection, and seeing the strings on stage. Instead of creating excitement, you kill it dead. Intervening to deny a long rest, when the party has every reason to believe they can rest safely, fails that requirement hard. (Edit: Never mind, missed the part where you were talking about the movie instead of the book. In the book, they barely manage to kill Dracula before sunset, and lose a party member in the process.) [/QUOTE]
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Community
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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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