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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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<blockquote data-quote="Dausuul" data-source="post: 8281093" data-attributes="member: 58197"><p>No, it isn't. Back in the TSR days, I can say quite certainly that a) I wanted my DMs to fudge things when necessary--because otherwise every campaign would come to an abrupt and bloody end whenever the DM misjudged encounter difficulty or the dice went bad--and b) I did <em>not</em> want to know specifically when they were doing it.</p><p></p><p>There is obviously a divide between players who are okay with DM fudging, and players who are not. If they're not, you shouldn't do it, and let the dice fall where they may. But among players <em>who are okay with fudging</em>, I have met very few--in fact, I'm not sure I've met any--who would want it to happen in the open.</p><p></p><p>Personally, I view fudging as a tool to compensate for the failures of the system; excessive randomness or badly balanced monsters (but <em>not</em> player tactics) causing encounters to be easier or deadlier than the DM intended. I don't think I ever once fudged when I was running 4E. I very seldom do so in 5E. In AD&D, though, it was standard operating procedure.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 8281093, member: 58197"] No, it isn't. Back in the TSR days, I can say quite certainly that a) I wanted my DMs to fudge things when necessary--because otherwise every campaign would come to an abrupt and bloody end whenever the DM misjudged encounter difficulty or the dice went bad--and b) I did [I]not[/I] want to know specifically when they were doing it. There is obviously a divide between players who are okay with DM fudging, and players who are not. If they're not, you shouldn't do it, and let the dice fall where they may. But among players [I]who are okay with fudging[/I], I have met very few--in fact, I'm not sure I've met any--who would want it to happen in the open. Personally, I view fudging as a tool to compensate for the failures of the system; excessive randomness or badly balanced monsters (but [I]not[/I] player tactics) causing encounters to be easier or deadlier than the DM intended. I don't think I ever once fudged when I was running 4E. I very seldom do so in 5E. In AD&D, though, it was standard operating procedure. [/QUOTE]
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