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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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<blockquote data-quote="iserith" data-source="post: 8282086" data-attributes="member: 97077"><p>Your goal is to make the best move that is <em>also </em>fun for everyone and helps create an exciting, memorable story. But there is nothing stopping you from making a poor move that is also fun for everyone and helps create an exciting, memorable story. It's up to you. What we don't want you to do is anything that isn't fun for everyone and hinders the creation of an exciting, memorable story. That said, long resting prior to throwing the campaign villain a 1-round beatdown would likely (1) never happen and (2) if it did happen would be fun, exciting, and memorable to our group.</p><p></p><p>Since this particular bit of jargon isn't strictly defined to my knowledge, does "skilled play" necessarily mean the player always makes the most optimal move at all times? Or is a move that is good enough to succeed but not optimal still considered "skilled play?" If it's the former, is a novice player who doesn't know what is optimal engaging in "skilled play" if he or she tries and fails to come up with the optimal move?</p></blockquote><p></p>
[QUOTE="iserith, post: 8282086, member: 97077"] Your goal is to make the best move that is [I]also [/I]fun for everyone and helps create an exciting, memorable story. But there is nothing stopping you from making a poor move that is also fun for everyone and helps create an exciting, memorable story. It's up to you. What we don't want you to do is anything that isn't fun for everyone and hinders the creation of an exciting, memorable story. That said, long resting prior to throwing the campaign villain a 1-round beatdown would likely (1) never happen and (2) if it did happen would be fun, exciting, and memorable to our group. Since this particular bit of jargon isn't strictly defined to my knowledge, does "skilled play" necessarily mean the player always makes the most optimal move at all times? Or is a move that is good enough to succeed but not optimal still considered "skilled play?" If it's the former, is a novice player who doesn't know what is optimal engaging in "skilled play" if he or she tries and fails to come up with the optimal move? [/QUOTE]
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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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