Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8282210" data-attributes="member: 16814"><p>I don't understand the connection you're making here. Of course that's not dickish -- who said it might be?</p><p></p><p>You seem to want room to say that players should make the best choices to succeed at the challenge but also should make some nebulous call for the story when it applies. I read that as don't be a dick -- don't make moves that intentionally cause others to not have fun. But, I'm not sure. I'm not even sure what you're calling the story that players should be looking out for -- given past discussion I'm very unsure that it's any preconception of how things should play out, so I'm not sure how I, as a player, could make a call to better support such a thing other than not being a dick. Should I make a call to do something I think would make for a funny tale after play but that utterly screws the current challenge? I guess that's the clearest question I have for you about your table (I don't want your guesses about other tables).</p><p></p><p>I had thought so, but I'm unclear how making choices to make the story better works with this. These things conflict. Unless we're back to you saying that making choices for a better story is skilled play, in which case I feel that there's a stubborn insistence on making this difficult.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8282210, member: 16814"] I don't understand the connection you're making here. Of course that's not dickish -- who said it might be? You seem to want room to say that players should make the best choices to succeed at the challenge but also should make some nebulous call for the story when it applies. I read that as don't be a dick -- don't make moves that intentionally cause others to not have fun. But, I'm not sure. I'm not even sure what you're calling the story that players should be looking out for -- given past discussion I'm very unsure that it's any preconception of how things should play out, so I'm not sure how I, as a player, could make a call to better support such a thing other than not being a dick. Should I make a call to do something I think would make for a funny tale after play but that utterly screws the current challenge? I guess that's the clearest question I have for you about your table (I don't want your guesses about other tables). I had thought so, but I'm unclear how making choices to make the story better works with this. These things conflict. Unless we're back to you saying that making choices for a better story is skilled play, in which case I feel that there's a stubborn insistence on making this difficult. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
Top