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General Tabletop Discussion
*Dungeons & Dragons
Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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<blockquote data-quote="Ovinomancer" data-source="post: 8282232" data-attributes="member: 16814"><p>That's a valid view, but it rather completely discounts things like WotC APs, doesn't it? Those have a very different application of story. This definition of story is too narrow, and seems aimed at having your points be correct rather than be a useful definition of story. I'd call what you're calling story emergent stories or war stories -- they're the tale of what happened in play. Meanwhile, there's a whole host of other play that is very much not this, but rather a curated story where players are following the breadcrumbs and the GM is changing things on the fly to maintain pacing and plot points. If not story, what would you call this?</p><p></p><p>But, sure, with the definition that "story" is the expression of what happened in play, then that's not at odds with skilled play. Which has been said by others much earlier in the thread.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8282232, member: 16814"] That's a valid view, but it rather completely discounts things like WotC APs, doesn't it? Those have a very different application of story. This definition of story is too narrow, and seems aimed at having your points be correct rather than be a useful definition of story. I'd call what you're calling story emergent stories or war stories -- they're the tale of what happened in play. Meanwhile, there's a whole host of other play that is very much not this, but rather a curated story where players are following the breadcrumbs and the GM is changing things on the fly to maintain pacing and plot points. If not story, what would you call this? But, sure, with the definition that "story" is the expression of what happened in play, then that's not at odds with skilled play. Which has been said by others much earlier in the thread. [/QUOTE]
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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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