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General Tabletop Discussion
*Dungeons & Dragons
Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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<blockquote data-quote="Ovinomancer" data-source="post: 8282274" data-attributes="member: 16814"><p>I think there's a difference between not enjoying them and saying they shouldn't be considered as examples of valid 5e play.</p><p></p><p>Oh, where did it originate? It would be a rather shocking revelation to me if this was actually presented in the 5e rules this way. As it is, it just says that the GM and players work together to create an exciting story. That doesn't require it to be an emergent story.</p><p></p><p>Well, that went very strange very quickly. I mean, I've already said that I don't like the Forge, either, but here it is being used to dismiss an argument as if "Forge-waffle" is a magic term that means it can be discarded. I mean, games like B/X codified skilled play. This discussion has been around for as long as RPGs have been a thing. Jokes about 10' poles and henchmen are tied to this. This isn't some new theory from a site you dislike, and cavalierly dismissing it just looks silly and childish. </p><p></p><p>And the conflict does exist. It exists in my experience and my play. Unless you'd care to add "liar" to the Forge-waffle? I mean, you're already defining "story" in a way that supports your play but discounts other play.</p><p></p><p>No, the insistence on using it in a way that's confusing is what I'm talking about being stubbornly difficult. We just had a discussion about the meaning of "story" and you didn't clarify you continued use of it -- I had to guess you had stuck with your prior definition and had done so in a way as to be both stubborn -- borne out here -- and confusing -- which it is. I'm fine if you want to use your personal definition of "story," just call it out as such. </p><p></p><p>And I make that point that it's your personal definition because it completely rules out any consideration of other valid modes of play that use "story" differently. I can't have "story" as part of a WotC AP? I can't have "story" as part of my Big Plot homebrew? I can't have "story" as part of my pacing or planning for a game? See, your definition leaves valid uses out in the cold. And these are small or niche uses, they're part and parcel of some of the best selling RPG products on the market, whether you like them or not.</p><p></p><p>So, maybe you've used that definition for years -- fine, good, okay. It's not well matched to the general use of the term, so if you're going to stick to it in a discussion where such distinctions are important, it's on you and not everyone else to make the clarification. Otherwise you're being intentionally confusing. Which, to be clear, you're absolutely welcome to do -- there's no requirement that a poster not be confusing.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8282274, member: 16814"] I think there's a difference between not enjoying them and saying they shouldn't be considered as examples of valid 5e play. Oh, where did it originate? It would be a rather shocking revelation to me if this was actually presented in the 5e rules this way. As it is, it just says that the GM and players work together to create an exciting story. That doesn't require it to be an emergent story. Well, that went very strange very quickly. I mean, I've already said that I don't like the Forge, either, but here it is being used to dismiss an argument as if "Forge-waffle" is a magic term that means it can be discarded. I mean, games like B/X codified skilled play. This discussion has been around for as long as RPGs have been a thing. Jokes about 10' poles and henchmen are tied to this. This isn't some new theory from a site you dislike, and cavalierly dismissing it just looks silly and childish. And the conflict does exist. It exists in my experience and my play. Unless you'd care to add "liar" to the Forge-waffle? I mean, you're already defining "story" in a way that supports your play but discounts other play. No, the insistence on using it in a way that's confusing is what I'm talking about being stubbornly difficult. We just had a discussion about the meaning of "story" and you didn't clarify you continued use of it -- I had to guess you had stuck with your prior definition and had done so in a way as to be both stubborn -- borne out here -- and confusing -- which it is. I'm fine if you want to use your personal definition of "story," just call it out as such. And I make that point that it's your personal definition because it completely rules out any consideration of other valid modes of play that use "story" differently. I can't have "story" as part of a WotC AP? I can't have "story" as part of my Big Plot homebrew? I can't have "story" as part of my pacing or planning for a game? See, your definition leaves valid uses out in the cold. And these are small or niche uses, they're part and parcel of some of the best selling RPG products on the market, whether you like them or not. So, maybe you've used that definition for years -- fine, good, okay. It's not well matched to the general use of the term, so if you're going to stick to it in a discussion where such distinctions are important, it's on you and not everyone else to make the clarification. Otherwise you're being intentionally confusing. Which, to be clear, you're absolutely welcome to do -- there's no requirement that a poster not be confusing. [/QUOTE]
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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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