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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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<blockquote data-quote="hawkeyefan" data-source="post: 8282398" data-attributes="member: 6785785"><p>I think there’s some truth to this, yeah. But I don’t know if that’s all there is to it.</p><p></p><p>Now, I know Curse of Strahd is a published adventure, but I think it’s largely in line with the kind of prep many DMs may perform. It’s loose enough that Strahd can marshal aid of several different kinds. Even if the PCs may eliminate some of those points of aid. </p><p></p><p>The GM can bring all kinds of stuff to that last battle. And why wouldn’t they? </p><p></p><p>So let’s say the situation is one of the PCs getting the Sunsword (it’s a powerful weapon that really messes vampires up) and having won it through a hard battle (it can be in one of several locations in the game), their decision is to either press on to the castle to try and catch Strahd before he knows they have the sword, or rest and recover their spells and HP and so on, and then attack after resting. </p><p></p><p>So they can attack now but at less than full strength, but Strahd likely won’t be as prepared. Or they can wait and attack at full strength, but Strahd will have time to prepare for them.</p><p></p><p>That seems a perfectly plausible decision point for the players, and each option seems legit as far as fidelity to the fiction goes. Would you agree? </p><p></p><p>If so, how would you say skilled play is a factor here? </p><p></p><p>If not, why not?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8282398, member: 6785785"] I think there’s some truth to this, yeah. But I don’t know if that’s all there is to it. Now, I know Curse of Strahd is a published adventure, but I think it’s largely in line with the kind of prep many DMs may perform. It’s loose enough that Strahd can marshal aid of several different kinds. Even if the PCs may eliminate some of those points of aid. The GM can bring all kinds of stuff to that last battle. And why wouldn’t they? So let’s say the situation is one of the PCs getting the Sunsword (it’s a powerful weapon that really messes vampires up) and having won it through a hard battle (it can be in one of several locations in the game), their decision is to either press on to the castle to try and catch Strahd before he knows they have the sword, or rest and recover their spells and HP and so on, and then attack after resting. So they can attack now but at less than full strength, but Strahd likely won’t be as prepared. Or they can wait and attack at full strength, but Strahd will have time to prepare for them. That seems a perfectly plausible decision point for the players, and each option seems legit as far as fidelity to the fiction goes. Would you agree? If so, how would you say skilled play is a factor here? If not, why not? [/QUOTE]
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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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