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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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<blockquote data-quote="hawkeyefan" data-source="post: 8282652" data-attributes="member: 6785785"><p>Right. He essentially has an entire region (county?) at his disposal. How many Vistani are there in Barovia? How many wolves are in the forests? How many vampire spawn can Strahd create? How many townsfolk would do as Strahd commands? And so on. </p><p></p><p>It’s difficult to quantify. And while the PCs may do something to somehow cut off a resource...let’s say somehow striking a deal with Madame Eva to remove the support of the Vistani, that still leaves plenty of wiggle room for the GM. </p><p></p><p>I imagine many GMs in 5E would run their own scenarios in a similarly loosely designed way often enough that this shouldn’t be an oddity. Especially since many GMs learn how to design their own scenarios based on the example set by published adventures. </p><p></p><p></p><p></p><p>Right, it’s not as strong a concern. It still matters, but less than it may have in other editions. There was a clear shift away from allowing system mastery to grant huge benefits such as they did in the 3.X era.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8282652, member: 6785785"] Right. He essentially has an entire region (county?) at his disposal. How many Vistani are there in Barovia? How many wolves are in the forests? How many vampire spawn can Strahd create? How many townsfolk would do as Strahd commands? And so on. It’s difficult to quantify. And while the PCs may do something to somehow cut off a resource...let’s say somehow striking a deal with Madame Eva to remove the support of the Vistani, that still leaves plenty of wiggle room for the GM. I imagine many GMs in 5E would run their own scenarios in a similarly loosely designed way often enough that this shouldn’t be an oddity. Especially since many GMs learn how to design their own scenarios based on the example set by published adventures. Right, it’s not as strong a concern. It still matters, but less than it may have in other editions. There was a clear shift away from allowing system mastery to grant huge benefits such as they did in the 3.X era. [/QUOTE]
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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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