Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 8283205" data-attributes="member: 71699"><p>Think of yourself now, playing rules from back then. When we played, we didn't have such questions: were we constructing an SP experience now, we likely would! Players, as well as games, have evolved.</p><p></p><p>Back then however, Basic was not limited to the dungeon for us; not least because of all those pages in B2 on interacting with NPCs in the Keep, and then very soon after X1 took us out of the dungeon for extended hexploration.</p><p></p><p>I've read several posters position SP as addressing D&D as game. If your representation is right, that's not narrow enough: it's addressing D&D as boardgame. For that, 5e using the Fantasy Grounds VTT has been the tightest version that I have experienced. We didn't play D&D as a boardgame back then. No one I knew did.</p><p></p><p></p><p>What we found in the published adventures - and our own interests - moved the rules immediately out of D&D-as-boardgame. I suppose there must have been some niches in which players adopted what they saw as SP and stayed inside the dungeon. Outside of organised tournaments, I never once encountered them.</p><p></p><p>That doesn't diminish SP as a concept. It does argue against Basic D&D being equivalent to SP. It's silent on Basic D&D having the strongest valency to SP.</p><p></p><p></p><p>I follow your line of reasoning. Typically, the fewer and simpler rules in a game the more tightly defined the play can be. What I question though is the premise that tightly defined play == SP. So long as the context is gameful, a more generous rule set creates a greater abundance of opportunity for SP.</p><p></p><p>You - and maybe [USER=16814]@Ovinomancer[/USER] - seem to be suggesting that fewer rules and tighter process affords greater SP. I believe that more sophisticated rules covering more ground afford greater SP. I suppose that is in part because when I think about an SP-axis of play, I noticed it more in 3rd-edition onward. If I had to pick one version of D&D that most afforded SP, it would be 4e. Have you played much using a structured VTT like FG?</p><p></p><p>EDIT Further - as I added in my response to [USER=16814]@Ovinomancer[/USER] above - I am denying the line you draw between tightly defined and SP. In part because if that line exists, the opening question has no pertinence. If SP can only occur in D&D as boardgame, then there can be no tension between story and SP. Those modes inhabit different contexts. It is only to the extent that you allow them to share a context that the question in the OP can have any value.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8283205, member: 71699"] Think of yourself now, playing rules from back then. When we played, we didn't have such questions: were we constructing an SP experience now, we likely would! Players, as well as games, have evolved. Back then however, Basic was not limited to the dungeon for us; not least because of all those pages in B2 on interacting with NPCs in the Keep, and then very soon after X1 took us out of the dungeon for extended hexploration. I've read several posters position SP as addressing D&D as game. If your representation is right, that's not narrow enough: it's addressing D&D as boardgame. For that, 5e using the Fantasy Grounds VTT has been the tightest version that I have experienced. We didn't play D&D as a boardgame back then. No one I knew did. What we found in the published adventures - and our own interests - moved the rules immediately out of D&D-as-boardgame. I suppose there must have been some niches in which players adopted what they saw as SP and stayed inside the dungeon. Outside of organised tournaments, I never once encountered them. That doesn't diminish SP as a concept. It does argue against Basic D&D being equivalent to SP. It's silent on Basic D&D having the strongest valency to SP. I follow your line of reasoning. Typically, the fewer and simpler rules in a game the more tightly defined the play can be. What I question though is the premise that tightly defined play == SP. So long as the context is gameful, a more generous rule set creates a greater abundance of opportunity for SP. You - and maybe [USER=16814]@Ovinomancer[/USER] - seem to be suggesting that fewer rules and tighter process affords greater SP. I believe that more sophisticated rules covering more ground afford greater SP. I suppose that is in part because when I think about an SP-axis of play, I noticed it more in 3rd-edition onward. If I had to pick one version of D&D that most afforded SP, it would be 4e. Have you played much using a structured VTT like FG? EDIT Further - as I added in my response to [USER=16814]@Ovinomancer[/USER] above - I am denying the line you draw between tightly defined and SP. In part because if that line exists, the opening question has no pertinence. If SP can only occur in D&D as boardgame, then there can be no tension between story and SP. Those modes inhabit different contexts. It is only to the extent that you allow them to share a context that the question in the OP can have any value. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
Top