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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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<blockquote data-quote="Ovinomancer" data-source="post: 8283285" data-attributes="member: 16814"><p>Ah, okay, ypu're making tge argument that tightly connected systems do not produce necessary pressure on play to better reward skilled play. That's a position, but it would be much better served by actually showing how that happens rather than trying to argue that it fails because fewer words are spent define rests in B/X than in 5e. I mean, really? Rests in B/X aren't even the same kind of thing as in 5e -- they are a requirement to put pressure on play, not an ability recharge mechanic. Why you'd think B/X rests therefore need as much definition as the vastly more powerful (and skilled play pressure reducing) recharge rests, I'm not clear on. You might want to pivot, though, because this vector doesn't achieve your goal.</p><p></p><p>Edit: for those unfamiliar, in B/X after 5 turns of moving you must rest 1 turn or suffer a -1 penalty to all attack and damage rolls So, timing rests against the light clock and the wandering monster checks was a significant pressure point in play. They aren't at all like rests in 5e.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8283285, member: 16814"] Ah, okay, ypu're making tge argument that tightly connected systems do not produce necessary pressure on play to better reward skilled play. That's a position, but it would be much better served by actually showing how that happens rather than trying to argue that it fails because fewer words are spent define rests in B/X than in 5e. I mean, really? Rests in B/X aren't even the same kind of thing as in 5e -- they are a requirement to put pressure on play, not an ability recharge mechanic. Why you'd think B/X rests therefore need as much definition as the vastly more powerful (and skilled play pressure reducing) recharge rests, I'm not clear on. You might want to pivot, though, because this vector doesn't achieve your goal. Edit: for those unfamiliar, in B/X after 5 turns of moving you must rest 1 turn or suffer a -1 penalty to all attack and damage rolls So, timing rests against the light clock and the wandering monster checks was a significant pressure point in play. They aren't at all like rests in 5e. [/QUOTE]
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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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