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General Tabletop Discussion
*Dungeons & Dragons
Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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<blockquote data-quote="prabe" data-source="post: 8283580" data-attributes="member: 7016699"><p>Sure the game is sensitive to that. Kinda. I think your ... refinement "Let us say .." is something of a worst-case scenario, and I think the DM can plausibly still challenge the characters. I'm pretty generous about stats in the 5E campaigns I run, and I haven't had any difficulty challenging the PCs. If they punch a little above their weight class, so what?</p><p></p><p>I mean, if you're setting out to run through a published AP-type book, you'll probably need to adjust everything ... but I don't do that.</p><p></p><p>Of course, play is sensitive to (sub)optimal GMing. In this case the GM has made things harder for their players by not understanding/knowing/recognizing their (the GM's) weaknesses. Probably should have had the players just roll their Insight checks rather than try to roleplay it out.</p><p></p><p>Again: Yes, play is sensitive to (sub)optimal GMing. It's also sensitive to (sub)optimal play. That is approximately a tautology.</p><p></p><p>Yes, it's sensitive to that. Again, it's more of a problem if the GM is trying to run published material and/or not experienced enough to come up with material to suit the party.</p><p></p><p>Again, again: Yes, play is sensitive to (sub)optimal GMing. Whether those are literally poor choices for the table, though, arguably depends on the table.</p><p></p><p>I'm pretty sure I haven't said "5E [or a situation therein] is sensitive to Long Rest recharge" is controversial. I absolutely agree it can radically alter a situation. Where I disagree is, I don't believe that sensitivity makes for conflicts between "Skilled Play" and "Good Story." In other words, I believe I am disagreeing with your lead post.</p><p></p><p>Yes, play is sensitive to all those things. Some people will prefer games that are more systematized; other will prefer games that are less. Some tables will seem like ALL SKILLED PLAY while others will look to be ALL STORY ALL THE TIME.</p><p></p><p>The thing is, it's not a dichotomy: It is not literally either ALL SKILLED PLAY or ALL STORY ALL THE TIME. It's a continuum. And all the things that go into that continuum--all the things that make a game ALL SKILLED PLAY or ALL STORY ALL THE TIME--are themselves continua. Many games that seem to be in the middle of the main continuum, if you look at the contained continua, are in fact close to the ends of those continua, but in ways that average closer to the middle.</p><p></p><p>At tables that aren't all the way to either end of the continuum, it seems probable (and in my experience it's almost certain) that SKILLED PLAY and STORY heterodyne, there's a feedback loop. As the players play, they build and react to the story; as the story emerges, the players respond.</p></blockquote><p></p>
[QUOTE="prabe, post: 8283580, member: 7016699"] Sure the game is sensitive to that. Kinda. I think your ... refinement "Let us say .." is something of a worst-case scenario, and I think the DM can plausibly still challenge the characters. I'm pretty generous about stats in the 5E campaigns I run, and I haven't had any difficulty challenging the PCs. If they punch a little above their weight class, so what? I mean, if you're setting out to run through a published AP-type book, you'll probably need to adjust everything ... but I don't do that. Of course, play is sensitive to (sub)optimal GMing. In this case the GM has made things harder for their players by not understanding/knowing/recognizing their (the GM's) weaknesses. Probably should have had the players just roll their Insight checks rather than try to roleplay it out. Again: Yes, play is sensitive to (sub)optimal GMing. It's also sensitive to (sub)optimal play. That is approximately a tautology. Yes, it's sensitive to that. Again, it's more of a problem if the GM is trying to run published material and/or not experienced enough to come up with material to suit the party. Again, again: Yes, play is sensitive to (sub)optimal GMing. Whether those are literally poor choices for the table, though, arguably depends on the table. I'm pretty sure I haven't said "5E [or a situation therein] is sensitive to Long Rest recharge" is controversial. I absolutely agree it can radically alter a situation. Where I disagree is, I don't believe that sensitivity makes for conflicts between "Skilled Play" and "Good Story." In other words, I believe I am disagreeing with your lead post. Yes, play is sensitive to all those things. Some people will prefer games that are more systematized; other will prefer games that are less. Some tables will seem like ALL SKILLED PLAY while others will look to be ALL STORY ALL THE TIME. The thing is, it's not a dichotomy: It is not literally either ALL SKILLED PLAY or ALL STORY ALL THE TIME. It's a continuum. And all the things that go into that continuum--all the things that make a game ALL SKILLED PLAY or ALL STORY ALL THE TIME--are themselves continua. Many games that seem to be in the middle of the main continuum, if you look at the contained continua, are in fact close to the ends of those continua, but in ways that average closer to the middle. At tables that aren't all the way to either end of the continuum, it seems probable (and in my experience it's almost certain) that SKILLED PLAY and STORY heterodyne, there's a feedback loop. As the players play, they build and react to the story; as the story emerges, the players respond. [/QUOTE]
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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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