Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bawylie" data-source="post: 8283655" data-attributes="member: 6776133"><p>Interesting.</p><p>If that’s the frame of mind, what is the relationship between “arbitrariness/unintended consequences” and acceptance of die rolls as valid content-generators?</p><p></p><p>There’s an extent to which players have some effect on a die roll and maybe do what they can to improve their odds. Could that be seen as less arbitrary? Also, if the stakes of any pivot point are known to the players (who, let’s presume agree to proceed in acceptance of all potential outcomes), does the fact of their knowledge and acceptance of weirdo possibilities make those outcomes more legit?</p><p></p><p>per one of the examples, if you’re playing as Son of Rorke and you’ve got these expectations of making a name for yourself and you still choose (knowingly) to put Son of Rorke in a situation whereby he’s merked by Klarg, is that a failure of any kind? Did the system fail? Did the player? Is there tension between expectation of outcome and actual outcome? Is it all arbitrary? And can it actually be arbitrary if you know ahead of time that there’s like a 10% chance of an undesirable outcome so you go on ahead and do it. </p><p></p><p>Are “that sucks, but that’s how it goes” moments game system failures? Agenda failures? Or part of the game that we should reasonably expect to have to roll with?</p></blockquote><p></p>
[QUOTE="Bawylie, post: 8283655, member: 6776133"] Interesting. If that’s the frame of mind, what is the relationship between “arbitrariness/unintended consequences” and acceptance of die rolls as valid content-generators? There’s an extent to which players have some effect on a die roll and maybe do what they can to improve their odds. Could that be seen as less arbitrary? Also, if the stakes of any pivot point are known to the players (who, let’s presume agree to proceed in acceptance of all potential outcomes), does the fact of their knowledge and acceptance of weirdo possibilities make those outcomes more legit? per one of the examples, if you’re playing as Son of Rorke and you’ve got these expectations of making a name for yourself and you still choose (knowingly) to put Son of Rorke in a situation whereby he’s merked by Klarg, is that a failure of any kind? Did the system fail? Did the player? Is there tension between expectation of outcome and actual outcome? Is it all arbitrary? And can it actually be arbitrary if you know ahead of time that there’s like a 10% chance of an undesirable outcome so you go on ahead and do it. Are “that sucks, but that’s how it goes” moments game system failures? Agenda failures? Or part of the game that we should reasonably expect to have to roll with? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
Top