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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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<blockquote data-quote="Crimson Longinus" data-source="post: 8283844" data-attributes="member: 7025508"><p>But is it automatically anticlimactic? Cannot you as DM frame it in a manner that it feels thematically appropriate? The clever characters using the weakness of the enemy to take down the cocky villain. Or the characters expecting to face an immensely powerful monster find them as miserable and incoherent wretch covering in their lair like Hitler in his final days.</p><p></p><p>And of course the story doesn't need to end there if it would feel like an unsatisfactory ending. Perhaps after defeating the villain they find out that their number one henchman had escaped with the main villains secret plans, or perhaps they find orders and it is revealed that the villain they had slain was working for some more powerful entity.</p><p></p><p></p><p>Again, I feel that the amount of conflict is exaggerated. Most games run on some mix of both preferences and do not suffer major problems. And if there is a conflict, you can solve it case by case basis. What will be 'most fun' at the moment.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8283844, member: 7025508"] But is it automatically anticlimactic? Cannot you as DM frame it in a manner that it feels thematically appropriate? The clever characters using the weakness of the enemy to take down the cocky villain. Or the characters expecting to face an immensely powerful monster find them as miserable and incoherent wretch covering in their lair like Hitler in his final days. And of course the story doesn't need to end there if it would feel like an unsatisfactory ending. Perhaps after defeating the villain they find out that their number one henchman had escaped with the main villains secret plans, or perhaps they find orders and it is revealed that the villain they had slain was working for some more powerful entity. Again, I feel that the amount of conflict is exaggerated. Most games run on some mix of both preferences and do not suffer major problems. And if there is a conflict, you can solve it case by case basis. What will be 'most fun' at the moment. [/QUOTE]
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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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