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General Tabletop Discussion
*Dungeons & Dragons
Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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<blockquote data-quote="Ovinomancer" data-source="post: 8283868" data-attributes="member: 16814"><p>No, you did change it. Framing is still the fiction of the game. If the BBEG is a coward weakling hiding in a bunker, well, then, he was always that. But, in the example I gave, we found secret knowledge about the BBEG that allows us to bypass his power -- which is saying that he has power to bypass. Why would a powerful foe, such that finding his secret provides a serious advantage suddenly have always been a cowardly weakling hiding in a bunker?</p><p></p><p>This is absolutely changing the example. It's not a bad idea, though, and it can easily work, but only if the players are more interested in engaging a fun story rather than having the story just be the record of what they did.</p><p></p><p>As for curation, curation doesn't mean that the GM cannot create things. What curation means is that the fiction is constantly monitored and maintained so as to deliver an intentional result. If I draw and key a dungeon, and then lock it down and only act to arbitrate the rules as the players engage with the dungeon, never adjusting things for better or worse but only in case of clear error, then I am not involved in curation. I'm not maintaining the fiction for a certain goal. If, on the other hand, I'm actively looking to change things as play progresses so it's a fun and engaging story, so that pacing feels good and the story has a satisfying feel and climax, then I'm absolutely curating the fiction.</p><p></p><p>When you curate an art exhibit, for instance, you make selections based on what theme you wish to present, and you organize the display for best impact of that theme, and you change things out that you find aren't working or if you find a better option. Same concept for the ficiton in an RPG -- you're managing for theme.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8283868, member: 16814"] No, you did change it. Framing is still the fiction of the game. If the BBEG is a coward weakling hiding in a bunker, well, then, he was always that. But, in the example I gave, we found secret knowledge about the BBEG that allows us to bypass his power -- which is saying that he has power to bypass. Why would a powerful foe, such that finding his secret provides a serious advantage suddenly have always been a cowardly weakling hiding in a bunker? This is absolutely changing the example. It's not a bad idea, though, and it can easily work, but only if the players are more interested in engaging a fun story rather than having the story just be the record of what they did. As for curation, curation doesn't mean that the GM cannot create things. What curation means is that the fiction is constantly monitored and maintained so as to deliver an intentional result. If I draw and key a dungeon, and then lock it down and only act to arbitrate the rules as the players engage with the dungeon, never adjusting things for better or worse but only in case of clear error, then I am not involved in curation. I'm not maintaining the fiction for a certain goal. If, on the other hand, I'm actively looking to change things as play progresses so it's a fun and engaging story, so that pacing feels good and the story has a satisfying feel and climax, then I'm absolutely curating the fiction. When you curate an art exhibit, for instance, you make selections based on what theme you wish to present, and you organize the display for best impact of that theme, and you change things out that you find aren't working or if you find a better option. Same concept for the ficiton in an RPG -- you're managing for theme. [/QUOTE]
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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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