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General Tabletop Discussion
*Dungeons & Dragons
Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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<blockquote data-quote="clearstream" data-source="post: 8284048" data-attributes="member: 71699"><p>Typically in games, skilled play is that play that brings you nearer the win condition (or pushes your opponents further away) or maximises your score. One way I have heard it put is that a utility function is defined and skilled play is play that achieves an optimal maximum under that function.</p><p></p><p>One objection I've read a few times in this thread <em>might </em>boil down to asserting that RPG doesn't contain a win condition, i.e. there is no agreed utility function to achieve an optimal maximum on.</p><p></p><p>Each of those examples above, however, seem to me to have meaning only if we're assuming - contrary to the objection - that there actually is an agreed win con or score to maximise. Do you see what I mean? What do you think? Have you also got win cons or score assumptions that need to be attached to each of your cases?</p></blockquote><p></p>
[QUOTE="clearstream, post: 8284048, member: 71699"] Typically in games, skilled play is that play that brings you nearer the win condition (or pushes your opponents further away) or maximises your score. One way I have heard it put is that a utility function is defined and skilled play is play that achieves an optimal maximum under that function. One objection I've read a few times in this thread [I]might [/I]boil down to asserting that RPG doesn't contain a win condition, i.e. there is no agreed utility function to achieve an optimal maximum on. Each of those examples above, however, seem to me to have meaning only if we're assuming - contrary to the objection - that there actually is an agreed win con or score to maximise. Do you see what I mean? What do you think? Have you also got win cons or score assumptions that need to be attached to each of your cases? [/QUOTE]
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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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