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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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<blockquote data-quote="pemerton" data-source="post: 8284184" data-attributes="member: 42582"><p>When I used to play 5-player five hundred, only one of the five players could win. That didn't mean there were no win conditions. Nor did it mean that the game was fun only if I won. I've also played MtG with many players (6? 8?) at the table, and probably never won (I'm not a particularly good MtG player) but there were win conditions, and it was fun.</p><p></p><p>But as [USER=99817]@chaochou[/USER] has posted, games like five hundred and MtG are structured around win conditions, and playing to win. Combat in D&D is much the same in this respect.</p><p></p><p>Are you familiar with the RPGs I've mentioned that I think do not have win conditions? Do you have a view on whether I'm right about them?</p></blockquote><p></p>
[QUOTE="pemerton, post: 8284184, member: 42582"] When I used to play 5-player five hundred, only one of the five players could win. That didn't mean there were no win conditions. Nor did it mean that the game was fun only if I won. I've also played MtG with many players (6? 8?) at the table, and probably never won (I'm not a particularly good MtG player) but there were win conditions, and it was fun. But as [USER=99817]@chaochou[/USER] has posted, games like five hundred and MtG are structured around win conditions, and playing to win. Combat in D&D is much the same in this respect. Are you familiar with the RPGs I've mentioned that I think do not have win conditions? Do you have a view on whether I'm right about them? [/QUOTE]
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