Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Campbell" data-source="post: 8284224" data-attributes="member: 16586"><p>There is a massive difference between caring about the game's narrative and a storytelling imperative. Curation involves more than simply being emotionally invested in how things turn out. It involves actively letting story outcomes drive your decision making process. This is at odds with skilled play as a player because in a skilled play environment you are supposed to be advocating for your character in order to achieve victory for the group (defeating the adventure or in Classic D&D getting that sweet treasure). As a GM it can be at odds with skilled play (at run time) because once the challenge is set you are meant to act as a referee and play the world with integrity. When you try to weave things together towards satisfying narrative outcomes you are essentially undermining the environment and feedback mechanisms for good play. If I'm looking for a game that rewards skilled play it is essential that victories are earned and not given. I often do care somewhat about the overarching narrative, but it should not be prioritized in the gameplay decision making process of either the GM or the other players if we are really pushing for skilled play.</p><p></p><p>I play in a D&D game where the storytelling imperative absolutely is the priority for everyone at the table. It's a great experience, but it does not provide anywhere near the same sort of fun you get from Moldvay or even Torchbearer played straight. Instead it provides a different sort of fun.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8284224, member: 16586"] There is a massive difference between caring about the game's narrative and a storytelling imperative. Curation involves more than simply being emotionally invested in how things turn out. It involves actively letting story outcomes drive your decision making process. This is at odds with skilled play as a player because in a skilled play environment you are supposed to be advocating for your character in order to achieve victory for the group (defeating the adventure or in Classic D&D getting that sweet treasure). As a GM it can be at odds with skilled play (at run time) because once the challenge is set you are meant to act as a referee and play the world with integrity. When you try to weave things together towards satisfying narrative outcomes you are essentially undermining the environment and feedback mechanisms for good play. If I'm looking for a game that rewards skilled play it is essential that victories are earned and not given. I often do care somewhat about the overarching narrative, but it should not be prioritized in the gameplay decision making process of either the GM or the other players if we are really pushing for skilled play. I play in a D&D game where the storytelling imperative absolutely is the priority for everyone at the table. It's a great experience, but it does not provide anywhere near the same sort of fun you get from Moldvay or even Torchbearer played straight. Instead it provides a different sort of fun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
Top