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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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<blockquote data-quote="Crimson Longinus" data-source="post: 8284425" data-attributes="member: 7025508"><p>No not really. And the GM is always influencing the players, better accept it instead of pretending that you could be somehow an neutral automaton without intentions .</p><p></p><p></p><p>But you always do that to certain extent. When you design a scenario you have already decided to direct players toward that scenario and not something completely different. And every time you describe anything, you're influencing the players.</p><p></p><p></p><p>There is no should. But you put the NPCs there to begin with. You have already limited their choice of enemies and allies. You decided the motivations of the NPCs; if you know your players, you will know which of them they are likely to oppose, which they're likely to agree with. You decide how to describe the NPCs, their attitude, their behaviours, what they say. You will probably have an idea what the player will find agreeable, and what they will not. You're influencing the players all the time, it is literally impossible to not do that.</p><p></p><p></p><p>I think it is misguided to think that you could somehow <em>not</em> direct the story, it is just a choice of doing it intentionally or subconsciously.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8284425, member: 7025508"] No not really. And the GM is always influencing the players, better accept it instead of pretending that you could be somehow an neutral automaton without intentions . But you always do that to certain extent. When you design a scenario you have already decided to direct players toward that scenario and not something completely different. And every time you describe anything, you're influencing the players. There is no should. But you put the NPCs there to begin with. You have already limited their choice of enemies and allies. You decided the motivations of the NPCs; if you know your players, you will know which of them they are likely to oppose, which they're likely to agree with. You decide how to describe the NPCs, their attitude, their behaviours, what they say. You will probably have an idea what the player will find agreeable, and what they will not. You're influencing the players all the time, it is literally impossible to not do that. I think it is misguided to think that you could somehow [I]not[/I] direct the story, it is just a choice of doing it intentionally or subconsciously. [/QUOTE]
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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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