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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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<blockquote data-quote="Crimson Longinus" data-source="post: 8284568" data-attributes="member: 7025508"><p>The thing is even in such super simple dungeon setup (where the world outside the dungeon apparently doesn't exist,) once the GM assigns any motivations to monsters or NPCs, or describes anything let's the NPCs say anything, they're curating the story and affecting player responses. </p><p></p><p></p><p>It is story curation because that is always present. It doesn't need to interfere with skilled play. When you manage to kill the vampire lord the GM may describe him exploding like a cartoony blood balloon, making everything sound as silly and non-serious as they can, or they can describe the vampire lord slowly crumbling to dust whilst cursing the characters with his last breath,* his voice echoing in the air. And that will be a differnt story depending which way the GM goes, but no skilled play is interfered with. And this description probably also affect what the characters will do next. </p><p></p><p>(*not literally, as vampires do not breathe.)</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8284568, member: 7025508"] The thing is even in such super simple dungeon setup (where the world outside the dungeon apparently doesn't exist,) once the GM assigns any motivations to monsters or NPCs, or describes anything let's the NPCs say anything, they're curating the story and affecting player responses. It is story curation because that is always present. It doesn't need to interfere with skilled play. When you manage to kill the vampire lord the GM may describe him exploding like a cartoony blood balloon, making everything sound as silly and non-serious as they can, or they can describe the vampire lord slowly crumbling to dust whilst cursing the characters with his last breath,* his voice echoing in the air. And that will be a differnt story depending which way the GM goes, but no skilled play is interfered with. And this description probably also affect what the characters will do next. (*not literally, as vampires do not breathe.) [/QUOTE]
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Community
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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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