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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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<blockquote data-quote="Ovinomancer" data-source="post: 8284583" data-attributes="member: 16814"><p>Oh, okay, I see the problem. No, this is not story curation. Story curation is about decision the GM makes during play to change the play state to support a better story. Assigning NPC goals and motivations is not story curation. Changing an NPC goal or motivation during play, because of what's happening in play, to make for a better story is story curation. Your changes to my BBEG are story curation, because you're altering the NPC to be something that it wasn't earlier because you think it makes for a better story. Your later example of having the BBEG be that way all along and it way discovered through play by the PCs and they leveraged it to the same outcome was not story curation.</p><p></p><p>Story curation is about the GM making changes to better support a story during play at a moment of decision. The OP is actually a good example of this -- the players have arranged things so that they have the final encounter isolated, and can now take a long rest to recharge, meaning they come into the final confrontation with full resources and this is likely to render it particularly easy. The GM can either honor this, and adhere to skilled play, or they can change things to maintain the final challenge, or they can change things to deploy a reason the PCs cannot take the long rest. The latter two are story curation. </p><p></p><p>If, on the other hand, you have prepped a secret way for reinforcements to arrive and the PCs missed this secret through play, then deploying this is not story curation because the player's choices had to opportunity to find this out but missed it.</p><p></p><p>No, you've confused having story elements with having story curation. I thought I had addressed this when I defined story curation above, and [USER=16586]@Campbell[/USER] did a very good job of it in a recent post, but it needs to be clarified even more. I'll make a separate post.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8284583, member: 16814"] Oh, okay, I see the problem. No, this is not story curation. Story curation is about decision the GM makes during play to change the play state to support a better story. Assigning NPC goals and motivations is not story curation. Changing an NPC goal or motivation during play, because of what's happening in play, to make for a better story is story curation. Your changes to my BBEG are story curation, because you're altering the NPC to be something that it wasn't earlier because you think it makes for a better story. Your later example of having the BBEG be that way all along and it way discovered through play by the PCs and they leveraged it to the same outcome was not story curation. Story curation is about the GM making changes to better support a story during play at a moment of decision. The OP is actually a good example of this -- the players have arranged things so that they have the final encounter isolated, and can now take a long rest to recharge, meaning they come into the final confrontation with full resources and this is likely to render it particularly easy. The GM can either honor this, and adhere to skilled play, or they can change things to maintain the final challenge, or they can change things to deploy a reason the PCs cannot take the long rest. The latter two are story curation. If, on the other hand, you have prepped a secret way for reinforcements to arrive and the PCs missed this secret through play, then deploying this is not story curation because the player's choices had to opportunity to find this out but missed it. No, you've confused having story elements with having story curation. I thought I had addressed this when I defined story curation above, and [USER=16586]@Campbell[/USER] did a very good job of it in a recent post, but it needs to be clarified even more. I'll make a separate post. [/QUOTE]
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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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