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General Tabletop Discussion
*Dungeons & Dragons
Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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<blockquote data-quote="Ovinomancer" data-source="post: 8284696" data-attributes="member: 16814"><p>I haven't declared myself correct, though, I've argued my position. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Um, okay. Was this ever an argument made by anyone in the thread? I don't see any story curation here, so saying "there's no story curation so there's no conflict!" is, well, true but also trivially so.</p><p></p><p>Whoa, talk about hiding the pea! Has this been your argument the whole time? When you say 'there's not conflict between A and B' in the future, I'm to immediately understand that this is because A and B are incompatible and you can't mix them, so trying to is a complete error. And, since you can't mix A and B, A and B are never in conflict.</p><p></p><p>Dude, this argument is so byzantine it's no wonder we've gone pages. </p><p></p><p>What strikes me as really odd here is that I've been saying you cannot do story curation and skilled play and yet you've been stridently disagreeing with me. I mean, what?</p><p></p><p></p><p>It's not a chimera. All of the definitions given align, they just use different ways of describing it. I try for blunt and without adornment. [USER=6696971]@Manbearcat[/USER], bless him, uses big words. The ideas expressed, though, don't disagree and describe the same thing. The fundamental point of skilled play is that the outcomes of play are direct results of the player's choices, the mechanical outputs of the game, and the GM faithful representation of the prep. Describing this as "playing D&D as boardgame" misses the point somewhat. I mean, that can happen and it would be aligned with skilled play, but it's unnecessarily limiting. Like defining food as bread. Bread is food, but... well.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8284696, member: 16814"] I haven't declared myself correct, though, I've argued my position. ;) Um, okay. Was this ever an argument made by anyone in the thread? I don't see any story curation here, so saying "there's no story curation so there's no conflict!" is, well, true but also trivially so. Whoa, talk about hiding the pea! Has this been your argument the whole time? When you say 'there's not conflict between A and B' in the future, I'm to immediately understand that this is because A and B are incompatible and you can't mix them, so trying to is a complete error. And, since you can't mix A and B, A and B are never in conflict. Dude, this argument is so byzantine it's no wonder we've gone pages. What strikes me as really odd here is that I've been saying you cannot do story curation and skilled play and yet you've been stridently disagreeing with me. I mean, what? It's not a chimera. All of the definitions given align, they just use different ways of describing it. I try for blunt and without adornment. [USER=6696971]@Manbearcat[/USER], bless him, uses big words. The ideas expressed, though, don't disagree and describe the same thing. The fundamental point of skilled play is that the outcomes of play are direct results of the player's choices, the mechanical outputs of the game, and the GM faithful representation of the prep. Describing this as "playing D&D as boardgame" misses the point somewhat. I mean, that can happen and it would be aligned with skilled play, but it's unnecessarily limiting. Like defining food as bread. Bread is food, but... well. [/QUOTE]
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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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