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General Tabletop Discussion
*Dungeons & Dragons
Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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<blockquote data-quote="clearstream" data-source="post: 8284840" data-attributes="member: 71699"><p>My argument the whole time has been with the construction of a supposed dilemma -</p><p></p><p></p><p>If you are choosing on SP, then you are not judging on the basis of climax.</p><p></p><p></p><p>If you are choosing on SI, then you do not care about the long rest recharge: there is no problem in sight here.</p><p></p><p>The OP asks you to feel troubled about choosing based on SP because of concern for a non-SP goal, or troubled about choosing on SI because of concern for a non-SI goal. Each choice only takes the form of a dilemma when judged by the standards of the other context.</p><p></p><p>That was one line of discussion. The other is that I also resist the dichotomy, suggesting that what we ought be concerned for is to achieve gameful-narrative. Digressing into a thought that SP can't avoid gameful-narrative anyway.</p><p></p><p></p><p>What strikes me as odd is that you assumed I was disagreeing with you.</p><p></p><p>It may help to know as well that I am not taking any fixed positions here. I am exploring lines of reasoning on the OP's topic and related matters. If you are at all familiar with game studies then you will almost certainly have encountered researchers acknowledging games as complex and hard to define (which never stops anyone advancing a definition, even so!) I think games are play with rules and goals. They are played by entities external to the game itself, that enter the game. They are far more complex than linear media, which themselves have generated forests of theory. To have the opportunity to tease out pernicious threads with willing interlocutors is a gift, and a very great pleasure <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="clearstream, post: 8284840, member: 71699"] My argument the whole time has been with the construction of a supposed dilemma - If you are choosing on SP, then you are not judging on the basis of climax. If you are choosing on SI, then you do not care about the long rest recharge: there is no problem in sight here. The OP asks you to feel troubled about choosing based on SP because of concern for a non-SP goal, or troubled about choosing on SI because of concern for a non-SI goal. Each choice only takes the form of a dilemma when judged by the standards of the other context. That was one line of discussion. The other is that I also resist the dichotomy, suggesting that what we ought be concerned for is to achieve gameful-narrative. Digressing into a thought that SP can't avoid gameful-narrative anyway. What strikes me as odd is that you assumed I was disagreeing with you. It may help to know as well that I am not taking any fixed positions here. I am exploring lines of reasoning on the OP's topic and related matters. If you are at all familiar with game studies then you will almost certainly have encountered researchers acknowledging games as complex and hard to define (which never stops anyone advancing a definition, even so!) I think games are play with rules and goals. They are played by entities external to the game itself, that enter the game. They are far more complex than linear media, which themselves have generated forests of theory. To have the opportunity to tease out pernicious threads with willing interlocutors is a gift, and a very great pleasure :) [/QUOTE]
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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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