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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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<blockquote data-quote="clearstream" data-source="post: 8285317" data-attributes="member: 71699"><p>What I'm most interested in from the OP is that I feel it raises a deeper question, about games as narrative.</p><p></p><p>The SP / SI division comes with a premise that games are one thing and stories another. My approach is to question the premise. (I know that I do that badly, and in a very roundabout way!) If games and stories are the same thing, then what is the conflict? The conflict might instead be more about seeking to tell a linear story using a non-linear medium. If they are then different things, then the question is trivial (non-pejoratively, only in the sense that it is easily answered and of little consequence.)</p><p></p><p>According to some definitions, SP is based on a premise that playing a game can be separated from telling a story. However, some posters rule out many ordinary game mechanics as having a role in SP. Others describe it in a way that sounds less about the game mechanics, and more about probing a DM about descriptive and consequential assumptions and consistencies in their imagined reality. But... if SP is not really about game mechanics, or not all the mechanics, then doesn't it start to look somewhat like SI?!</p><p></p><p>That is a very interesting mystery! How does one recognise just the right game mechanics? I suggest that perhaps it is the mode in which the game is addressed, and not the game, that decides. If so, 5e is neither better nor worse than any other system.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8285317, member: 71699"] What I'm most interested in from the OP is that I feel it raises a deeper question, about games as narrative. The SP / SI division comes with a premise that games are one thing and stories another. My approach is to question the premise. (I know that I do that badly, and in a very roundabout way!) If games and stories are the same thing, then what is the conflict? The conflict might instead be more about seeking to tell a linear story using a non-linear medium. If they are then different things, then the question is trivial (non-pejoratively, only in the sense that it is easily answered and of little consequence.) According to some definitions, SP is based on a premise that playing a game can be separated from telling a story. However, some posters rule out many ordinary game mechanics as having a role in SP. Others describe it in a way that sounds less about the game mechanics, and more about probing a DM about descriptive and consequential assumptions and consistencies in their imagined reality. But... if SP is not really about game mechanics, or not all the mechanics, then doesn't it start to look somewhat like SI?! That is a very interesting mystery! How does one recognise just the right game mechanics? I suggest that perhaps it is the mode in which the game is addressed, and not the game, that decides. If so, 5e is neither better nor worse than any other system. [/QUOTE]
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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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