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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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<blockquote data-quote="prabe" data-source="post: 8285431" data-attributes="member: 7016699"><p>It's possible I'm mis-distributing weight, as you say, but A) I think that story emerges nigh-inevitably and B) the difference between someone doing something because it fits the narrative, or makes sense, or is in-character, or makes a better story, is not always apparent--and so long as the choice is an honest one, and fits the play at the table, I don't think it's likely to subvert anything about play. This may be a place where I just have to respectfully disagree with you--though I think I share your preference for a narrative that unfolds over one that is pre-determined.</p><p></p><p>I think if a player is having their character attempt to achieve their goals, that seems A) like a player trying to direct play an B) not likely to break the Magic Circle of Play. It also seems plausible for the players to have story goals that are some degree of divergent, but not have that make for a playstyle conflict; this may be another disagreement, or a mere misunderstanding on my part.</p><p></p><p>I agree that clarity around the table is a good thing, but I expect I am more tolerant for divergence of preference and/or purpose--and there are some things (including, I suspect, what you mean by "what's up for grabs") that I'm happy to have emerge.</p></blockquote><p></p>
[QUOTE="prabe, post: 8285431, member: 7016699"] It's possible I'm mis-distributing weight, as you say, but A) I think that story emerges nigh-inevitably and B) the difference between someone doing something because it fits the narrative, or makes sense, or is in-character, or makes a better story, is not always apparent--and so long as the choice is an honest one, and fits the play at the table, I don't think it's likely to subvert anything about play. This may be a place where I just have to respectfully disagree with you--though I think I share your preference for a narrative that unfolds over one that is pre-determined. I think if a player is having their character attempt to achieve their goals, that seems A) like a player trying to direct play an B) not likely to break the Magic Circle of Play. It also seems plausible for the players to have story goals that are some degree of divergent, but not have that make for a playstyle conflict; this may be another disagreement, or a mere misunderstanding on my part. I agree that clarity around the table is a good thing, but I expect I am more tolerant for divergence of preference and/or purpose--and there are some things (including, I suspect, what you mean by "what's up for grabs") that I'm happy to have emerge. [/QUOTE]
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