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General Tabletop Discussion
*Dungeons & Dragons
Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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<blockquote data-quote="Ovinomancer" data-source="post: 8285613" data-attributes="member: 16814"><p>No one is claiming this. The fact there's multiple possibilities is part and parcel of the argument made -- you aren't locked into only one option, so how you make the choice between them is important and can be guided by different priorities. In this thread, the focus on on whether you're making that selection on the based on honoring the play of the players and fidelity to your prep or if you're making the decision based on what's best for the story.</p><p></p><p>Well, you just said there's lots of possibilities, so whatever you think isn't the only option. So, you can make your choice based on a different priority -- you could choose to align as closely as possible to the players' intent and goal when they succeed. Or, you could ignore what the players' intent is and choose for whatever you think is best, but that's not a requirement and leans heavily in the direction of story curation.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8285613, member: 16814"] No one is claiming this. The fact there's multiple possibilities is part and parcel of the argument made -- you aren't locked into only one option, so how you make the choice between them is important and can be guided by different priorities. In this thread, the focus on on whether you're making that selection on the based on honoring the play of the players and fidelity to your prep or if you're making the decision based on what's best for the story. Well, you just said there's lots of possibilities, so whatever you think isn't the only option. So, you can make your choice based on a different priority -- you could choose to align as closely as possible to the players' intent and goal when they succeed. Or, you could ignore what the players' intent is and choose for whatever you think is best, but that's not a requirement and leans heavily in the direction of story curation. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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