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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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<blockquote data-quote="Crimson Longinus" data-source="post: 8285755" data-attributes="member: 7025508"><p>Well, we agree on that. Some people seemed to argue against it though.</p><p></p><p></p><p>There is small murky puddle between them at most. And no one was talking about specific outcome X, that would (or at least could) be railroading. The GM could have several preferred outcomes. </p><p></p><p></p><p>I mean ask different GMs to come up with an 'interesting and useful' thing for given fictional situation. Do you think they will all give the same answer? You will get a bunch of differnt ones, though of course some will be similarish. </p><p></p><p></p><p>At this point it is probably easier to just let the player to invent the thing to begin with...</p><p></p><p></p><p></p><p>This is D&D section of the forum. In D&D a skill check generally resolves one specific action in relatively simulationish manner. It doesn't grant overall authorial control of the situation. If you intimidate a kobold to divulge the information, they will do that (if they have that information, which is not given!) A successful intimidation check doesn't automatically ensure that the process cannot be heard. Now it could of course do that in certain circumstances, if that that is included in the intimidation process. "Make a sound and you're dead!" Example didn't include such though. Like I said in my response to Vaalingrade: What if the characters decide that they break a door to the third room to avoid going trough the room containing the monsters. If they succeed at the athletics test to break the door does it mean that the monsters cannot be alerted by the noise, because the characters' intent was to avoid them and they succeeded in the skill check?</p><p></p><p>Also, this was not my example to begin with, and I am not saying that I would run it in manner that would result the monsters in the next room being alerted. I tend to be rather lenient with these sort of things. But it is perfectly valid way to run it, and not inherently any more 'directing the story' than the other option.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8285755, member: 7025508"] Well, we agree on that. Some people seemed to argue against it though. There is small murky puddle between them at most. And no one was talking about specific outcome X, that would (or at least could) be railroading. The GM could have several preferred outcomes. I mean ask different GMs to come up with an 'interesting and useful' thing for given fictional situation. Do you think they will all give the same answer? You will get a bunch of differnt ones, though of course some will be similarish. At this point it is probably easier to just let the player to invent the thing to begin with... This is D&D section of the forum. In D&D a skill check generally resolves one specific action in relatively simulationish manner. It doesn't grant overall authorial control of the situation. If you intimidate a kobold to divulge the information, they will do that (if they have that information, which is not given!) A successful intimidation check doesn't automatically ensure that the process cannot be heard. Now it could of course do that in certain circumstances, if that that is included in the intimidation process. "Make a sound and you're dead!" Example didn't include such though. Like I said in my response to Vaalingrade: What if the characters decide that they break a door to the third room to avoid going trough the room containing the monsters. If they succeed at the athletics test to break the door does it mean that the monsters cannot be alerted by the noise, because the characters' intent was to avoid them and they succeeded in the skill check? Also, this was not my example to begin with, and I am not saying that I would run it in manner that would result the monsters in the next room being alerted. I tend to be rather lenient with these sort of things. But it is perfectly valid way to run it, and not inherently any more 'directing the story' than the other option. [/QUOTE]
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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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