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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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<blockquote data-quote="clearstream" data-source="post: 8285793" data-attributes="member: 71699"><p>Ah. I was supposing you separated the imaginary component out into SI. Do you mean by "shared imagined space" the ability by each player to have in mind aspects of the game state? If so - for me at least - "boardgame" will do. Does it matter if that boardgame is physical or imagined? Is there a difference there that you want to count on?</p><p></p><p>For reference</p><p></p><p>Doesn't matter: the map is the space.</p><p></p><p></p><p>They can be codified onto a board - it just wouldn't be worth the effort.</p><p></p><p></p><p>I thought about this expansiveness point, but in the end whatever expanse might be implied in the mind, what is played is far less. It seems here that if opening up move space is spontaneous and not definable by rules then SP is fusing into SI. Or it is algorithmic, in which case the fact that we haven't put in the effort in to generate it might not really matter to the argument (as we could do so).</p><p></p><p>In boardgames, as much as in RPG, we imagine more than there is. Say in Dune, we imagine we are directing house forces wrestling for control of spice. We are doing no such thing, of course. Is it that sort of imagination you mean? How is it relevant to SP in a way that preserves differences between SP and SI?</p><p></p><p>What work is <strong><em>imagined</em></strong> doing for SP?</p></blockquote><p></p>
[QUOTE="clearstream, post: 8285793, member: 71699"] Ah. I was supposing you separated the imaginary component out into SI. Do you mean by "shared imagined space" the ability by each player to have in mind aspects of the game state? If so - for me at least - "boardgame" will do. Does it matter if that boardgame is physical or imagined? Is there a difference there that you want to count on? For reference Doesn't matter: the map is the space. They can be codified onto a board - it just wouldn't be worth the effort. I thought about this expansiveness point, but in the end whatever expanse might be implied in the mind, what is played is far less. It seems here that if opening up move space is spontaneous and not definable by rules then SP is fusing into SI. Or it is algorithmic, in which case the fact that we haven't put in the effort in to generate it might not really matter to the argument (as we could do so). In boardgames, as much as in RPG, we imagine more than there is. Say in Dune, we imagine we are directing house forces wrestling for control of spice. We are doing no such thing, of course. Is it that sort of imagination you mean? How is it relevant to SP in a way that preserves differences between SP and SI? What work is [B][I]imagined[/I][/B] doing for SP? [/QUOTE]
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