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General Tabletop Discussion
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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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<blockquote data-quote="Manbearcat" data-source="post: 8286545" data-attributes="member: 6696971"><p>But what you are doing is something like this:</p><p></p><p>PERSON 1: </p><p></p><p>* Structure of play matters.</p><p></p><p>* Rules and whether you have to follow them or not matters.</p><p></p><p>* GMing principles matter.</p><p></p><p>* Authority distribution matters.</p><p></p><p>* Action resolution mechanics and attendant techniques matter (like tiered results + Fail Forward/Success With Complications vs Binary Succeed/Fail) </p><p></p><p>* Whether a game is table-facing or GM-facing matters.</p><p></p><p>* Whether all this stuff flows directly into what the game says it’s supposed to do matters (or whether you have to go outside of all of the above stuff to get the game to do what it claims or does).</p><p></p><p>All of this stuff constrains and focuses the “play space” for every participant at the table and supports a unique play agenda and play experience.</p><p></p><p>CRIMSON LONGINUS:</p><p></p><p>Nah, any individual iteration of each of those things doesn’t focus or constrain the “play space” for individual participants (or at least not for the GM) any more or less or differently. Following from that, any individual configuration of any iteration of each of those things becomes irrelevant. It’s all navel gazing. </p><p></p><p>Because at the broadest level of zoom possible, any GM input is always about the same stuff and unable to be hemmed in:</p><p></p><p><strong>An expression of the GM’s biased priors to “find the fun” and “curate a story”, and neither system nor GM discipline has any say in that</strong>.</p><p></p><p>[HR][/HR]</p><p></p><p>That is my reading of how you’re positioning yourself in this thread.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8286545, member: 6696971"] But what you are doing is something like this: PERSON 1: * Structure of play matters. * Rules and whether you have to follow them or not matters. * GMing principles matter. * Authority distribution matters. * Action resolution mechanics and attendant techniques matter (like tiered results + Fail Forward/Success With Complications vs Binary Succeed/Fail) * Whether a game is table-facing or GM-facing matters. * Whether all this stuff flows directly into what the game says it’s supposed to do matters (or whether you have to go outside of all of the above stuff to get the game to do what it claims or does). All of this stuff constrains and focuses the “play space” for every participant at the table and supports a unique play agenda and play experience. CRIMSON LONGINUS: Nah, any individual iteration of each of those things doesn’t focus or constrain the “play space” for individual participants (or at least not for the GM) any more or less or differently. Following from that, any individual configuration of any iteration of each of those things becomes irrelevant. It’s all navel gazing. Because at the broadest level of zoom possible, any GM input is always about the same stuff and unable to be hemmed in: [B]An expression of the GM’s biased priors to “find the fun” and “curate a story”, and neither system nor GM discipline has any say in that[/B]. [HR][/HR] That is my reading of how you’re positioning yourself in this thread. [/QUOTE]
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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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