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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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<blockquote data-quote="Crimson Longinus" data-source="post: 8286645" data-attributes="member: 7025508"><p>Furthermore, the conflict only exist if SP and SI require different outcome, and they often don't. That's the angle from which a lot of people challenged the dilemma in the OP. Usually there are a number of possible outcomes for each situation that can satisfy SP criteria and (probably even wider) selection of outcomes that can satisfy the SI criteria. So usually there is enough overlap that you can select an outcome that satisfies both, so the conflict doesn't exist. In the case of the OP a lot of people argued that relatively easily winning the final battle is not necessarily dramatically unsatisfying, so there's no conflict. Just let them have their easy win and add narrative trappings to make it feel dramatically appropriate; both imperatives satisfied.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8286645, member: 7025508"] Furthermore, the conflict only exist if SP and SI require different outcome, and they often don't. That's the angle from which a lot of people challenged the dilemma in the OP. Usually there are a number of possible outcomes for each situation that can satisfy SP criteria and (probably even wider) selection of outcomes that can satisfy the SI criteria. So usually there is enough overlap that you can select an outcome that satisfies both, so the conflict doesn't exist. In the case of the OP a lot of people argued that relatively easily winning the final battle is not necessarily dramatically unsatisfying, so there's no conflict. Just let them have their easy win and add narrative trappings to make it feel dramatically appropriate; both imperatives satisfied. [/QUOTE]
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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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