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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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<blockquote data-quote="Crimson Longinus" data-source="post: 8286787" data-attributes="member: 7025508"><p>Both are choosing things that will result predictable outcomes. On what basis is the GM who decides to murder the chosen one doing this? You're again creating a bizarre dilemma where one option is that GM chooses thing for a stated reason, opposed to GM choosing another option for no reason at all. </p><p></p><p>And if you're saying, 'that's the GM feels the NPCs would do'* certainly that could be equally true for the other set of actions too, the GM may just feel that these are the sort of arrogant people who would spend time gloating and taking down the allies of the 'chosen one' first without understanding or caring to what that leads to.</p><p></p><p>And if GM could do either whether or not they cared about taking the game into particular direction, why does it matter one bit what their motivations were if the results are same to the players in either case? (i.e. either option could be chosen.)</p><p></p><p>* NPCs the GM created, so had full control of choosing their motivations, nature, competence etc. </p><p></p><p>A competent GM can predict (and will automatically predict) likely outcome of certain things. Those things will result the story going into certain direction. If you intentionally made decisions that make the story take certain direction, you intentionally chose that direction. You cannot pretend that you didn't. This is equally true for both sets of NPC actions in your example. And the GM will always make these choices,<em> if they don't, there's no game. </em></p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8286787, member: 7025508"] Both are choosing things that will result predictable outcomes. On what basis is the GM who decides to murder the chosen one doing this? You're again creating a bizarre dilemma where one option is that GM chooses thing for a stated reason, opposed to GM choosing another option for no reason at all. And if you're saying, 'that's the GM feels the NPCs would do'* certainly that could be equally true for the other set of actions too, the GM may just feel that these are the sort of arrogant people who would spend time gloating and taking down the allies of the 'chosen one' first without understanding or caring to what that leads to. And if GM could do either whether or not they cared about taking the game into particular direction, why does it matter one bit what their motivations were if the results are same to the players in either case? (i.e. either option could be chosen.) * NPCs the GM created, so had full control of choosing their motivations, nature, competence etc. A competent GM can predict (and will automatically predict) likely outcome of certain things. Those things will result the story going into certain direction. If you intentionally made decisions that make the story take certain direction, you intentionally chose that direction. You cannot pretend that you didn't. This is equally true for both sets of NPC actions in your example. And the GM will always make these choices,[I] if they don't, there's no game. [/I] [/QUOTE]
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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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