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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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<blockquote data-quote="pemerton" data-source="post: 8286820" data-attributes="member: 42582"><p>Which bit doesn't make sense?</p><p></p><p>Our AD&D games were story-free. The PCs had no personalities beyond their players playing their alignments and classes, with one exception where the player added a little bit of flair on top of that. (Ie they were traditional AD&D PCs.) One of the sessions was a randomly generated dungeon, the other X2; in both rooms were described and explored, and some NPCs/creatures interacted with.</p><p></p><p>I Googled "definition of story" and got the following:</p><p></p><p style="margin-left: 20px">1.</p> <p style="margin-left: 20px">an account of imaginary or real people and events told for entertainment.</p> <p style="margin-left: 20px">"an adventure story"</p> <p style="margin-left: 20px">Similar: tale, narrative, account, recital, anecdote, chronicle, history, yarn, spiel</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">• a plot or storyline.</p> <p style="margin-left: 20px">"the novel has a good story"</p> <p style="margin-left: 20px">Similar: plot, storyline, scenario, chain of events, diegesis</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">• a report of an item of news in a newspaper, magazine, or broadcast.</p> <p style="margin-left: 20px">"stories in the local papers"</p> <p style="margin-left: 20px">Similar: news item, news report, article, feature, piece, exclusive, exposé, spoiler, scoop</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">• a piece of gossip; a rumour.</p> <p style="margin-left: 20px">"there have been lots of stories going around, as you can imagine"</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">• a false statement; a lie.</p><p></p><p>I don't think the last two dot points are very relevant to RPGing.</p><p></p><p>The first, and even moreso the second, are what I mean by <em>story</em>. The AD&D sessions that I played of course generated <em>sequences of fictional events </em>(or, if you prefer, <em>accounts of imaginary people and events</em>). But those were not told for entertainment; the entertainment did not consist in the account, in the plot, in the storyline. It would be inapposite to ask whether the sessions of play yielded a good story or a bad one; because the play was aimed at something else.</p><p></p><p>The second dot point is close to the notion of "war story" I used upthread, and of course in that sense one can give an account of what happened in the AD&D sessions.</p><p></p><p>The contrast between those sessions and (say) Burning Wheel or Prince Valiant sessions is marked and not coincidental.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8286820, member: 42582"] Which bit doesn't make sense? Our AD&D games were story-free. The PCs had no personalities beyond their players playing their alignments and classes, with one exception where the player added a little bit of flair on top of that. (Ie they were traditional AD&D PCs.) One of the sessions was a randomly generated dungeon, the other X2; in both rooms were described and explored, and some NPCs/creatures interacted with. I Googled "definition of story" and got the following: [INDENT]1.[/INDENT] [INDENT]an account of imaginary or real people and events told for entertainment.[/INDENT] [INDENT]"an adventure story"[/INDENT] [INDENT]Similar: tale, narrative, account, recital, anecdote, chronicle, history, yarn, spiel[/INDENT] [INDENT][/INDENT] [INDENT]• a plot or storyline.[/INDENT] [INDENT]"the novel has a good story"[/INDENT] [INDENT]Similar: plot, storyline, scenario, chain of events, diegesis[/INDENT] [INDENT][/INDENT] [INDENT]• a report of an item of news in a newspaper, magazine, or broadcast.[/INDENT] [INDENT]"stories in the local papers"[/INDENT] [INDENT]Similar: news item, news report, article, feature, piece, exclusive, exposé, spoiler, scoop[/INDENT] [INDENT][/INDENT] [INDENT]• a piece of gossip; a rumour.[/INDENT] [INDENT]"there have been lots of stories going around, as you can imagine"[/INDENT] [INDENT][/INDENT] [INDENT]• a false statement; a lie.[/INDENT] I don't think the last two dot points are very relevant to RPGing. The first, and even moreso the second, are what I mean by [I]story[/I]. The AD&D sessions that I played of course generated [I]sequences of fictional events [/I](or, if you prefer, [I]accounts of imaginary people and events[/I]). But those were not told for entertainment; the entertainment did not consist in the account, in the plot, in the storyline. It would be inapposite to ask whether the sessions of play yielded a good story or a bad one; because the play was aimed at something else. The second dot point is close to the notion of "war story" I used upthread, and of course in that sense one can give an account of what happened in the AD&D sessions. The contrast between those sessions and (say) Burning Wheel or Prince Valiant sessions is marked and not coincidental. [/QUOTE]
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