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General Tabletop Discussion
*Dungeons & Dragons
Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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<blockquote data-quote="hawkeyefan" data-source="post: 8286865" data-attributes="member: 6785785"><p>Of course the GM’s decisions affect what story emerges. No one is saying that they don’t.</p><p></p><p>What’s being said is that emergent story is different than curated story. Emergent story is what just happens from playing the game and letting things happen as they may. The GM is not steering the outcome toward some preconceived idea of story, Curated story means that the GM is actively not just letting things happen as they may, but is instead pushing toward some specific outcome. </p><p></p><p>They’re at odds. </p><p></p><p></p><p></p><p>I suppose it might seem like magic if you continually ignore when people explain it. </p><p></p><p></p><p></p><p>Yes, of course. Yet your argument seems to make no distinction between them and a form of play that is less railroady. </p><p></p><p></p><p></p><p>That’s fine, but doesn’t answer the question. You don't have to care about what he thought to have a sense about what he prioritized in play. </p><p></p><p>Do you see a difference in priority between Gygax’s modules and modern adventure paths? One which perhaps touched on the idea of focusing on skilled play versus best storytelling?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8286865, member: 6785785"] Of course the GM’s decisions affect what story emerges. No one is saying that they don’t. What’s being said is that emergent story is different than curated story. Emergent story is what just happens from playing the game and letting things happen as they may. The GM is not steering the outcome toward some preconceived idea of story, Curated story means that the GM is actively not just letting things happen as they may, but is instead pushing toward some specific outcome. They’re at odds. I suppose it might seem like magic if you continually ignore when people explain it. Yes, of course. Yet your argument seems to make no distinction between them and a form of play that is less railroady. That’s fine, but doesn’t answer the question. You don't have to care about what he thought to have a sense about what he prioritized in play. Do you see a difference in priority between Gygax’s modules and modern adventure paths? One which perhaps touched on the idea of focusing on skilled play versus best storytelling? [/QUOTE]
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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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