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Allowing a readied Charge
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<blockquote data-quote="Silverglass" data-source="post: 1147281" data-attributes="member: 14071"><p>IMC I have no problem with allowing people to charge round corners in any case as the "all movement in a straight line" doesn't make any sense.</p><p></p><p>You can move in a straight line for 10ft and hit the enemy with a charge, abolutely legal.</p><p></p><p>You can move 60ft in a straight line and hit the enemy with a charge, absolutely legal.</p><p></p><p>You can move 20ft, turn a corner and move 10ft, but this cannot be a charge although you have moved less distance than you could by charging for your full allowance but HAVE moved the minimum straight line distance that you must for a charge. If 10ft is enough distance to get the speed up for a charge then it should be enough however far you move beforehand.</p><p></p><p>I agree that a Charge is a "special full-round action" and by the rules cannot be readied (which I didn't make clear in my first post), however IMC I do allow it as I find the straight line restriction to be non-sensical when examined. I enforce a simple rule that no more than the first half of your move can involve changes in direction and that at least the last 10ft MUST be an unobstructed straight line.</p><p></p><p>I don't think that this makes charge overpowered as there is always that chance that the target does not meet you conditions (but I enforce conditions that make sense, i.e. the target of the condition must take an action to meet the condition).</p></blockquote><p></p>
[QUOTE="Silverglass, post: 1147281, member: 14071"] IMC I have no problem with allowing people to charge round corners in any case as the "all movement in a straight line" doesn't make any sense. You can move in a straight line for 10ft and hit the enemy with a charge, abolutely legal. You can move 60ft in a straight line and hit the enemy with a charge, absolutely legal. You can move 20ft, turn a corner and move 10ft, but this cannot be a charge although you have moved less distance than you could by charging for your full allowance but HAVE moved the minimum straight line distance that you must for a charge. If 10ft is enough distance to get the speed up for a charge then it should be enough however far you move beforehand. I agree that a Charge is a "special full-round action" and by the rules cannot be readied (which I didn't make clear in my first post), however IMC I do allow it as I find the straight line restriction to be non-sensical when examined. I enforce a simple rule that no more than the first half of your move can involve changes in direction and that at least the last 10ft MUST be an unobstructed straight line. I don't think that this makes charge overpowered as there is always that chance that the target does not meet you conditions (but I enforce conditions that make sense, i.e. the target of the condition must take an action to meet the condition). [/QUOTE]
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Allowing a readied Charge
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