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Allowing lots of sources but still limiting characters
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<blockquote data-quote="Asmor" data-source="post: 3245441" data-attributes="member: 1154"><p>I've always preferred to run an open game where any source could be used, but for a variety of reasons I've also been interested in the idea of limiting how many sources a particular player may use, for a couple different reasons. The primary goal of this is to simplify characters.</p><p></p><p>Anyways, I've stolen the idea of expansion slots from the RPGA. The basic gist of it is this: As you level up, you open up "slots" that you can use to unlock specific rules components, like a feat or a spell or a prestige class.</p><p></p><p>So I'm going to modify that a bit for my purposes. First and foremost, I'm going to call them points instead of slots. A character has a number of expansion points equal to their level + 4. For example, a first level character has 5 expansion points, while a 20th level character has 24.</p><p></p><p>There will be a list of core rulebooks, the PHB, DMG and MM which can be used without limitation. Probably add in other books to suit, such as a campaign setting and/or the XPH. All other items are limited and may not be used without unlocking them. You don't have to use an item as soon as you unlock it; for example, you can unlock a prestige class but not actually take it for several levels.</p><p></p><p>Expansion points can be spent to unlock the following:</p><p></p><p>Book: 5/10 points (5 points at 1st level, 10 points otherwise). Unlock an entire book for unlimited use. Good, for example, if you're playing a desert-themed character and want to unlock Sandstorm.</p><p></p><p>Race: 2 points. Unlockable only at 1st level. Allows you to play a particular race.</p><p></p><p>Class: 3 points. Unlock a base or prestige class.</p><p></p><p>Feat: 2 points. Unlock a feat.</p><p></p><p>Spell: 1 point. Unlock a spell.</p><p></p><p>Magic item: 1 point. Unlock a magic item for purchase and/or creation.</p><p></p><p>Other: Varies. General rule of thumb is to compare it to a feat. A clerical domain or alternate class feature, for example, is relatively equal to a feat, so costs 2 points. Something "more important" would cost 3 or more points, and something "less important" would cost 1 point.</p></blockquote><p></p>
[QUOTE="Asmor, post: 3245441, member: 1154"] I've always preferred to run an open game where any source could be used, but for a variety of reasons I've also been interested in the idea of limiting how many sources a particular player may use, for a couple different reasons. The primary goal of this is to simplify characters. Anyways, I've stolen the idea of expansion slots from the RPGA. The basic gist of it is this: As you level up, you open up "slots" that you can use to unlock specific rules components, like a feat or a spell or a prestige class. So I'm going to modify that a bit for my purposes. First and foremost, I'm going to call them points instead of slots. A character has a number of expansion points equal to their level + 4. For example, a first level character has 5 expansion points, while a 20th level character has 24. There will be a list of core rulebooks, the PHB, DMG and MM which can be used without limitation. Probably add in other books to suit, such as a campaign setting and/or the XPH. All other items are limited and may not be used without unlocking them. You don't have to use an item as soon as you unlock it; for example, you can unlock a prestige class but not actually take it for several levels. Expansion points can be spent to unlock the following: Book: 5/10 points (5 points at 1st level, 10 points otherwise). Unlock an entire book for unlimited use. Good, for example, if you're playing a desert-themed character and want to unlock Sandstorm. Race: 2 points. Unlockable only at 1st level. Allows you to play a particular race. Class: 3 points. Unlock a base or prestige class. Feat: 2 points. Unlock a feat. Spell: 1 point. Unlock a spell. Magic item: 1 point. Unlock a magic item for purchase and/or creation. Other: Varies. General rule of thumb is to compare it to a feat. A clerical domain or alternate class feature, for example, is relatively equal to a feat, so costs 2 points. Something "more important" would cost 3 or more points, and something "less important" would cost 1 point. [/QUOTE]
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Allowing lots of sources but still limiting characters
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