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*TTRPGs General
Allowing PCs to be heroic
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<blockquote data-quote="Delemental" data-source="post: 2233799" data-attributes="member: 5203"><p>Ah. I tend to like that kind of game too. That being said, whenever a DM askes me what kind of game I like, I usually answer with some variety of "I like a game where there's a lot of backstory and role-play, and characters have a life outside of the dungeon. That being said, I go to the trouble of writing all these numbers down on my character sheet for a reason." Perhaps your mentor is just trying to remind you to let the character's class abilities feature in your adventures, not just their personal quirks or weaknesses. </p><p></p><p>It may also be that you have a tendency to put a personal twist on every mission, something I see happen with DM's who have your apparent gaming style. Not every adventure needs to involve a 'psychological gut shot' - sometimes the BBEG isn't Character A's long-lost brother, sometimes the victims of the barbarian tribe's rampaging doesn't have to be Character B's home village, and sometimes you don't have to turn Character C's girlfriend into a ghoul. Perhaps by telling you to let the PC's be "more heroic", he's suggesting that you allow the characters to choose their actions in a situation without applying their own backgrounds as an external motivator.</p><p></p><p>Obviously, I don't know how you actually run your games, so you may do none of the things I mentioned. And others are correct in that it's the players who have to choose to be heroic; all you can do is give them the opportunity.</p></blockquote><p></p>
[QUOTE="Delemental, post: 2233799, member: 5203"] Ah. I tend to like that kind of game too. That being said, whenever a DM askes me what kind of game I like, I usually answer with some variety of "I like a game where there's a lot of backstory and role-play, and characters have a life outside of the dungeon. That being said, I go to the trouble of writing all these numbers down on my character sheet for a reason." Perhaps your mentor is just trying to remind you to let the character's class abilities feature in your adventures, not just their personal quirks or weaknesses. It may also be that you have a tendency to put a personal twist on every mission, something I see happen with DM's who have your apparent gaming style. Not every adventure needs to involve a 'psychological gut shot' - sometimes the BBEG isn't Character A's long-lost brother, sometimes the victims of the barbarian tribe's rampaging doesn't have to be Character B's home village, and sometimes you don't have to turn Character C's girlfriend into a ghoul. Perhaps by telling you to let the PC's be "more heroic", he's suggesting that you allow the characters to choose their actions in a situation without applying their own backgrounds as an external motivator. Obviously, I don't know how you actually run your games, so you may do none of the things I mentioned. And others are correct in that it's the players who have to choose to be heroic; all you can do is give them the opportunity. [/QUOTE]
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