Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Allowing PCs to choose which skills are class skills?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sempronius" data-source="post: 4686409" data-attributes="member: 82616"><p>About cross-class:</p><p></p><p>I disagree. Those with talents/interests/hobbies are unlikely to be as trained, or capable in them as they are in their main line of work. If they were, they would likely be following that as their occupation.</p><p>I'd probably stat out as an average Lv.1 commoner, and have an interest in history. I am not trained professionally (that is, I didn't go to uni, but do devote a lot of my time to reading) so I would not have Know(History) as a class skill, even though I used all available skill points on it:4 skill points, resulting in two ranks.</p><p>Someone who has been taught professionally, has access to the best/most current works/journals/whatever and has put the same amount of effort into it (4 skill points) would be much better than myself, with a total of 4 skill points at 1st level.</p><p>I could do something to raise my skill (not ranks) in Know(history) like take a summer course at a uni or something, while still not taking it into my life fully, and this would likely give a similar bonus to Skill Focus.</p><p>So it does reflect reality that way.</p><p>Whether you find that reflection fun or not, that is a different question.</p><p></p><p>As far as fun and gaming are concerned, though, I like the 'choose your class skills' idea.</p><p>However, as pointed out above, skills wouldn't vary much between characters. Maybe it would be better to allow each character to pick a number of cross class skills to be treated as class skills:</p><p>Barbarian....1</p><p>Bard...........3</p><p>Cleric..........1</p><p>Druid..........1</p><p>Fighter........2</p><p>Monk..........2</p><p>Paladin........1</p><p>Ranger........2</p><p>Rogue.........3</p><p>Sorcerer......1</p><p>Wizard........1</p><p></p><p>That way, you have to stay witin your class range, but you get some leeway. The odd thing about this, is that the more class skills a class has, the less they need the extra class skills...</p><p>You could do it another way: Everone gets to choose two cross class skills that they can treat as class skills. Humans, instead, get three. You might, instead, decide that instead of getting an extra two or three skills, the character swaps class skills for cross class skills. This gives a little more complexity and individuality to characters: They may choose the same cross class skills to learn, but they give up different class skills, or the opposite: they gave up the same class skills, butt chose different cross class skills to learn.</p><p></p><p>Just a (few) thought(s).</p></blockquote><p></p>
[QUOTE="Sempronius, post: 4686409, member: 82616"] About cross-class: I disagree. Those with talents/interests/hobbies are unlikely to be as trained, or capable in them as they are in their main line of work. If they were, they would likely be following that as their occupation. I'd probably stat out as an average Lv.1 commoner, and have an interest in history. I am not trained professionally (that is, I didn't go to uni, but do devote a lot of my time to reading) so I would not have Know(History) as a class skill, even though I used all available skill points on it:4 skill points, resulting in two ranks. Someone who has been taught professionally, has access to the best/most current works/journals/whatever and has put the same amount of effort into it (4 skill points) would be much better than myself, with a total of 4 skill points at 1st level. I could do something to raise my skill (not ranks) in Know(history) like take a summer course at a uni or something, while still not taking it into my life fully, and this would likely give a similar bonus to Skill Focus. So it does reflect reality that way. Whether you find that reflection fun or not, that is a different question. As far as fun and gaming are concerned, though, I like the 'choose your class skills' idea. However, as pointed out above, skills wouldn't vary much between characters. Maybe it would be better to allow each character to pick a number of cross class skills to be treated as class skills: Barbarian....1 Bard...........3 Cleric..........1 Druid..........1 Fighter........2 Monk..........2 Paladin........1 Ranger........2 Rogue.........3 Sorcerer......1 Wizard........1 That way, you have to stay witin your class range, but you get some leeway. The odd thing about this, is that the more class skills a class has, the less they need the extra class skills... You could do it another way: Everone gets to choose two cross class skills that they can treat as class skills. Humans, instead, get three. You might, instead, decide that instead of getting an extra two or three skills, the character swaps class skills for cross class skills. This gives a little more complexity and individuality to characters: They may choose the same cross class skills to learn, but they give up different class skills, or the opposite: they gave up the same class skills, butt chose different cross class skills to learn. Just a (few) thought(s). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Allowing PCs to choose which skills are class skills?
Top