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General Tabletop Discussion
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Allowing PCs to choose which skills are class skills?
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<blockquote data-quote="Celebrim" data-source="post: 4725407" data-attributes="member: 4937"><p>Indeed it should. A common sense tells you that the ability to swing a sword or a evade an attack is just another type of skill.</p><p></p><p>Once you make that leap, the answers to your questions become a bit more straight forward.</p><p></p><p>Why can't a fighter have excellent spot and listen skills? Because by definition, the fighter spent all of his skill points earning a high hit dice, full base attack bonus progression, and picking up fighting skills. Why can't a fighter also have a profession? Because, by definition, the profession of a fighter is 'fighting man'. He spent all of his you training to be a fighting machine, which is why for the first few levels of the game, he's probably the most powerful class. He is not however versital. </p><p></p><p>Now, you can make an argument that the fighter isn't well balanced with the spell casting classes, but I don't think you can make a strong argument that there is no logic behind the design choices that they made or that they are 'totally ridiculous'.</p><p></p><p>If you really think there should be no class skills, play a classless system like GURPs.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4725407, member: 4937"] Indeed it should. A common sense tells you that the ability to swing a sword or a evade an attack is just another type of skill. Once you make that leap, the answers to your questions become a bit more straight forward. Why can't a fighter have excellent spot and listen skills? Because by definition, the fighter spent all of his skill points earning a high hit dice, full base attack bonus progression, and picking up fighting skills. Why can't a fighter also have a profession? Because, by definition, the profession of a fighter is 'fighting man'. He spent all of his you training to be a fighting machine, which is why for the first few levels of the game, he's probably the most powerful class. He is not however versital. Now, you can make an argument that the fighter isn't well balanced with the spell casting classes, but I don't think you can make a strong argument that there is no logic behind the design choices that they made or that they are 'totally ridiculous'. If you really think there should be no class skills, play a classless system like GURPs. [/QUOTE]
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Allowing PCs to choose which skills are class skills?
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