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Community
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Allowing some Concentration Stacking - With big costs
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<blockquote data-quote="Stalker0" data-source="post: 7532920" data-attributes="member: 5889"><p>I'm always torn about concentration. On the one hand, I think it was a key tool in 5e that combated a lot of the ills of bulk casting in 3e. On the other, it kills me when I watch my casters pick spells....see something cool, and immediately turn away when they see "concentration" on the description. Concentration has really limited the spell selection my casters want to use.</p><p></p><p>So I've been thinking of a way to let them bypass the system...but at a nice step cost. Here is the concept.</p><p></p><p></p><p>[SIMPLE] The <strong>simple</strong> keyword is applied to certain concentration spells. This spell can be cast without breaking concentration on an existing effect.</p><p></p><p><strong>Simple Casting</strong>: When a caster casts a concentration spell, they can choose to apply the <strong>simple</strong> keyword. To do this, they must expend a slot one higher than the slot used by the spell. This is in addition to the normal spell slot cost.</p><p></p><p><strong>Concentration Checks with Multiple Effects</strong>: If a caster is maintaining multiple concentration effects, and is forced to make a concentration check, they make 1 check at disadvantage. On a failure, all concentration effects are lost.</p><p></p><p></p><p></p><p>So in summary, the caster can pay higher level spell slots to allow for some concentration stacking. The cost is very high, meaning casters will only generally use it on their lower level spells, and can never use it on their strongest spells. Further, it increases the risk of disruption, to ensure its not a gimme option once the caster has a lot of slots. I also ensure that multiple effects does not increase the amount of concentration checks so as not to slow down the game.</p><p></p><p>Note that the order of effects matters. If I have a regular concentration spell in effect, and cast a simple spell....everything is good. If I have a simple spell up, and then cast a regular concentration spell....the simple spell is lost per normal rules.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Stalker0, post: 7532920, member: 5889"] I'm always torn about concentration. On the one hand, I think it was a key tool in 5e that combated a lot of the ills of bulk casting in 3e. On the other, it kills me when I watch my casters pick spells....see something cool, and immediately turn away when they see "concentration" on the description. Concentration has really limited the spell selection my casters want to use. So I've been thinking of a way to let them bypass the system...but at a nice step cost. Here is the concept. [SIMPLE] The [B]simple[/B] keyword is applied to certain concentration spells. This spell can be cast without breaking concentration on an existing effect. [B]Simple Casting[/B]: When a caster casts a concentration spell, they can choose to apply the [B]simple[/B] keyword. To do this, they must expend a slot one higher than the slot used by the spell. This is in addition to the normal spell slot cost. [B]Concentration Checks with Multiple Effects[/B]: If a caster is maintaining multiple concentration effects, and is forced to make a concentration check, they make 1 check at disadvantage. On a failure, all concentration effects are lost. So in summary, the caster can pay higher level spell slots to allow for some concentration stacking. The cost is very high, meaning casters will only generally use it on their lower level spells, and can never use it on their strongest spells. Further, it increases the risk of disruption, to ensure its not a gimme option once the caster has a lot of slots. I also ensure that multiple effects does not increase the amount of concentration checks so as not to slow down the game. Note that the order of effects matters. If I have a regular concentration spell in effect, and cast a simple spell....everything is good. If I have a simple spell up, and then cast a regular concentration spell....the simple spell is lost per normal rules. Thoughts? [/QUOTE]
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