Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Allowing some Concentration Stacking - With big costs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tormyr" data-source="post: 7534483" data-attributes="member: 6776887"><p>The spell slot upcasting seems like one way to make this work, but I wonder if the caster might move more quickly toward a 5 minute workday because they blow all their spell slots too quickly. The proposed rule also seems a bit fiddly because of how it looks like it is dependent on order of simple or regular concentration spells. If looking at using upcasting to bypass concentration, I would suggest just requiring the second spell to be cast 2 levels higher and leave it at that. I like the one concentration saving throw at disadvantage.</p><p></p><p>I think there might be another way to look at this though, which may or may not work depending on where you think the resource burn should be for bypassing concentration. It could be modeled on the extreme effort of the alternate use of the <em>wish</em> spell or a second use of the evocation wizard's Overchannel feature where the caster takes damage. If the caster took 1d4 (or 1d6) psychic damage per spell level for each concentration spell aside from their highest-level one that is active at the end of their turn, it would influence not only whether a caster decided to bypass concentration but also for how long. As an example, if the caster had both a 4th-level and a 2nd-level concentration spell active, they would take 2d4 psychic damage at the end of their turn. If they were concentrating on a 4th-, 2nd-, and 1st-level spell at the end of their turn, they would take 3d4 psychic damage.</p><p></p><p>Similarly to Overchannel, this damage ignores resistance and immunity. Using hp as the limiting factor would allow them to still use their high-level spell slots for awesome spells. In this scenario, I think I would refrain from having them make the concentration saving throws at disadvantage because they will be making an extra saving throw at the end of their turns from the psychic damage.</p><p></p><p>This could open up a new sorcerer metamagic option where the sorcerer could spend sorcery points to avoid the damage from multiple concentration spells. One way would be to spend sorcery points equal to twice a spell's level to make it not concentration (which has the additional benefit of not loosing concentration). Another would be to spend 1 sorcery point per spell level when the spell is cast to avoid the concentration damage for that spell at the end of your turns.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 7534483, member: 6776887"] The spell slot upcasting seems like one way to make this work, but I wonder if the caster might move more quickly toward a 5 minute workday because they blow all their spell slots too quickly. The proposed rule also seems a bit fiddly because of how it looks like it is dependent on order of simple or regular concentration spells. If looking at using upcasting to bypass concentration, I would suggest just requiring the second spell to be cast 2 levels higher and leave it at that. I like the one concentration saving throw at disadvantage. I think there might be another way to look at this though, which may or may not work depending on where you think the resource burn should be for bypassing concentration. It could be modeled on the extreme effort of the alternate use of the [I]wish[/I] spell or a second use of the evocation wizard's Overchannel feature where the caster takes damage. If the caster took 1d4 (or 1d6) psychic damage per spell level for each concentration spell aside from their highest-level one that is active at the end of their turn, it would influence not only whether a caster decided to bypass concentration but also for how long. As an example, if the caster had both a 4th-level and a 2nd-level concentration spell active, they would take 2d4 psychic damage at the end of their turn. If they were concentrating on a 4th-, 2nd-, and 1st-level spell at the end of their turn, they would take 3d4 psychic damage. Similarly to Overchannel, this damage ignores resistance and immunity. Using hp as the limiting factor would allow them to still use their high-level spell slots for awesome spells. In this scenario, I think I would refrain from having them make the concentration saving throws at disadvantage because they will be making an extra saving throw at the end of their turns from the psychic damage. This could open up a new sorcerer metamagic option where the sorcerer could spend sorcery points to avoid the damage from multiple concentration spells. One way would be to spend sorcery points equal to twice a spell's level to make it not concentration (which has the additional benefit of not loosing concentration). Another would be to spend 1 sorcery point per spell level when the spell is cast to avoid the concentration damage for that spell at the end of your turns. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Allowing some Concentration Stacking - With big costs
Top