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Allowing Strength for Bows--unbalanced?
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<blockquote data-quote="The Grassy Gnoll" data-source="post: 6829922" data-attributes="member: 6788652"><p>Str for damage makes sense; but Dex to hit.</p><p></p><p>That would make the concept of the graceful elfin archer a bit of a nonsense though.</p><p></p><p>What you could do is rule that DAMAGE is finesse, thus:</p><p></p><p>To hit: Dex (accuracy)</p><p>Damage: Str or Dex (raw punch power or beautiful aim hitting the right area)</p><p></p><p>For heavy bows, you can always go down the minimum Str to wield route and assign a Str score you feel is right.</p><p></p><p>But that opens up a can of melee worms ("If Mike's PC can't fire a longbow, how the hell does that kobold get to wield a battle axe?").</p></blockquote><p></p>
[QUOTE="The Grassy Gnoll, post: 6829922, member: 6788652"] Str for damage makes sense; but Dex to hit. That would make the concept of the graceful elfin archer a bit of a nonsense though. What you could do is rule that DAMAGE is finesse, thus: To hit: Dex (accuracy) Damage: Str or Dex (raw punch power or beautiful aim hitting the right area) For heavy bows, you can always go down the minimum Str to wield route and assign a Str score you feel is right. But that opens up a can of melee worms ("If Mike's PC can't fire a longbow, how the hell does that kobold get to wield a battle axe?"). [/QUOTE]
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Community
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Allowing Strength for Bows--unbalanced?
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