Quasqueton
First Post
I'm DMing again, after a few years out of practice. Since D&D3 came out, I've DMed about a dozen times -- 9 times in my current campaign.
When I DMed this game years ago, it was with the AD&D1 rules. Players used the PHB, and I used the DMG, MM, MMII, and FF. We had UA, but we didn't really do much with it. Player options for their PCs were very limited, but no one really cared (or even thought of it).
I played only one campaign in AD&D2, but we Players only used the base PHB. I've heard all the "horror stories" of how the supplemental and expansion books for AD&D2 added complications and changes and what not to that game edition. It sounded like a DM nightmare to keep track of, and to keep PC powers at manageable levels. House rules seemed rampant and convoluted.
Now, my current D&D3 campaign is based out of the core materials. Players can use the PHB, and I'm using the DMG and MM. I have most of the other "official" books (softcover and hardcover), but I've not used them in this campaign so far.
I'm seeing all kinds of neat and interesting things in the supplemental/expansion books for D&D3 that I'd like to incorporate and use in my campaign (the class books, MMII, FF, SS, BoVD, A&EG, etc.), but it doesn't seem quite fair to the Players to keep them restricted to just the PHB. I also know that as a Player, I've enjoyed looking through the class books to find feats and spells for my PCs. So, I'd like to open up these books for my Players to use and enjoy in my campaign.
But, I also don't like the idea of having to house rule a bunch of stuff to restrict or modify problematic additions. I like things neat and tidy -- I'd prefer to say, "you can use Sword and Fist for your PCs," instead of "you can use Sword and Fist with this list of errata, updates, and house rules." I don't like making house rules at all, much less having to go through book after book, feat after feat, spell after spell, class after class, to make sure everything is sensible and compliant with the revised system.
[I have only a handful of house rules for my current campaign -- 5 total, I think.]
It is hard enough for me to figure out exactly how many of the core things (like wildshape and summon monster) work in the base rules without worrying about how some additional power or ability from a non-core book will interact with them.
I want to offer variety, but I also want (relative) simplicity. I want to offer options, but I don't want chaos.
You DMs out there: what has been your experience with opening your campaign to any or all the optional books out there? Has it created headaches for you? Has it complicated the game more than they're worth?
You Players out there: are you satisfied with just the core books for creating and advancing your PCs? Do you need more options?
Things that keep me timid and hesitant about allowing options: I've heard of DMs allowing Players to use Savage Species, and then the whole party becomes a managerie of strange and exotic creatures. I've seen lists of the PCs in various groups, and everyone has 1 or 2 prestige classes. I've seen spell lists for wizards include spells from a dozen books. I've seen and heard players admit that they searched through lots of books to find broken or powerful feats and spells and classes. Quite frankly, this scares me.
Quasqueton
When I DMed this game years ago, it was with the AD&D1 rules. Players used the PHB, and I used the DMG, MM, MMII, and FF. We had UA, but we didn't really do much with it. Player options for their PCs were very limited, but no one really cared (or even thought of it).
I played only one campaign in AD&D2, but we Players only used the base PHB. I've heard all the "horror stories" of how the supplemental and expansion books for AD&D2 added complications and changes and what not to that game edition. It sounded like a DM nightmare to keep track of, and to keep PC powers at manageable levels. House rules seemed rampant and convoluted.
Now, my current D&D3 campaign is based out of the core materials. Players can use the PHB, and I'm using the DMG and MM. I have most of the other "official" books (softcover and hardcover), but I've not used them in this campaign so far.
I'm seeing all kinds of neat and interesting things in the supplemental/expansion books for D&D3 that I'd like to incorporate and use in my campaign (the class books, MMII, FF, SS, BoVD, A&EG, etc.), but it doesn't seem quite fair to the Players to keep them restricted to just the PHB. I also know that as a Player, I've enjoyed looking through the class books to find feats and spells for my PCs. So, I'd like to open up these books for my Players to use and enjoy in my campaign.
But, I also don't like the idea of having to house rule a bunch of stuff to restrict or modify problematic additions. I like things neat and tidy -- I'd prefer to say, "you can use Sword and Fist for your PCs," instead of "you can use Sword and Fist with this list of errata, updates, and house rules." I don't like making house rules at all, much less having to go through book after book, feat after feat, spell after spell, class after class, to make sure everything is sensible and compliant with the revised system.
[I have only a handful of house rules for my current campaign -- 5 total, I think.]
It is hard enough for me to figure out exactly how many of the core things (like wildshape and summon monster) work in the base rules without worrying about how some additional power or ability from a non-core book will interact with them.
I want to offer variety, but I also want (relative) simplicity. I want to offer options, but I don't want chaos.
You DMs out there: what has been your experience with opening your campaign to any or all the optional books out there? Has it created headaches for you? Has it complicated the game more than they're worth?
You Players out there: are you satisfied with just the core books for creating and advancing your PCs? Do you need more options?
Things that keep me timid and hesitant about allowing options: I've heard of DMs allowing Players to use Savage Species, and then the whole party becomes a managerie of strange and exotic creatures. I've seen lists of the PCs in various groups, and everyone has 1 or 2 prestige classes. I've seen spell lists for wizards include spells from a dozen books. I've seen and heard players admit that they searched through lots of books to find broken or powerful feats and spells and classes. Quite frankly, this scares me.
Quasqueton