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<blockquote data-quote="Darrin Drader" data-source="post: 1184631" data-attributes="member: 7394"><p>What I recommend is before starting a new campaign, get together with your players and any supplements you might have. The players will likely have a list of things they want included in the game, so have them write everything down, and then collect all the source material. At that point, read through the list, add to it yourself if you want, and then decide how each thing fits into your campaign. There will likely be things that you will not want to include, and that's fine.</p><p></p><p>One thing I can say is that WotC is as careful as possible to design rules mechanics that are balanced and internally consistent. That said, some options are overly complicated, and you may want to steer clear of those unless you want to sit down and house rule how they work.</p><p></p><p>I don't recommend opening the campaign up to everything under the sun, and I also don't recommend being too liberal with Savage Species. Personally I find it to be an excellent tool for designing good challenges for PCs, but I'm not overly fond of the notion of allowing players to get their hands on a half troll, half-illithid and go adventuring with an owlbear barbarian and a half-dragon alienist.</p><p></p><p>Aside from the notion of being selective about what you do allow, I definitely recommend using a lot of the options because it adds a lot of depth and flavor to the game that wouldn't otherwise be there.</p></blockquote><p></p>
[QUOTE="Darrin Drader, post: 1184631, member: 7394"] What I recommend is before starting a new campaign, get together with your players and any supplements you might have. The players will likely have a list of things they want included in the game, so have them write everything down, and then collect all the source material. At that point, read through the list, add to it yourself if you want, and then decide how each thing fits into your campaign. There will likely be things that you will not want to include, and that's fine. One thing I can say is that WotC is as careful as possible to design rules mechanics that are balanced and internally consistent. That said, some options are overly complicated, and you may want to steer clear of those unless you want to sit down and house rule how they work. I don't recommend opening the campaign up to everything under the sun, and I also don't recommend being too liberal with Savage Species. Personally I find it to be an excellent tool for designing good challenges for PCs, but I'm not overly fond of the notion of allowing players to get their hands on a half troll, half-illithid and go adventuring with an owlbear barbarian and a half-dragon alienist. Aside from the notion of being selective about what you do allow, I definitely recommend using a lot of the options because it adds a lot of depth and flavor to the game that wouldn't otherwise be there. [/QUOTE]
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