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<blockquote data-quote="barsoomcore" data-source="post: 1185621" data-attributes="member: 812"><p>The big question is: Do you enjoy poring over Prestige Class descriptions, lists of feats, spells and equipment?</p><p></p><p>I do, so for me, owning lots of supplements is a source of entertainment. Curling up on the couch and leafing through <em>Arms and Equipment Guide</em> is kind of a fun night for me. It may not be for you.</p><p></p><p>If you want to maintain your campaign's style, however, you're going to have to (no two ways about it) go over ANY rules you plan to use. It's the only way you can possibly keep things to the flavour you want.</p><p></p><p>Now if you don't care about campaign flavour, then open the floodgates and see what happens. It's fun to experiment, and it's the best way to learn what works and what doesn't. Like somebody said, you can always recall a rule that seemed okay on paper but in practice is clearly screwing things up. Don't worry about it.</p><p></p><p>That said, my advice is to start out cautiously. Expand your ruleset as the need arises -- either as a player wants to acquire some non-core ability or as you the DM want to goose an NPC or monster in some non-core way.</p><p></p><p>You don't have to make all your decisions before the first session.</p><p></p><p>Edit: "Now", not "No"</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 1185621, member: 812"] The big question is: Do you enjoy poring over Prestige Class descriptions, lists of feats, spells and equipment? I do, so for me, owning lots of supplements is a source of entertainment. Curling up on the couch and leafing through [i]Arms and Equipment Guide[/i] is kind of a fun night for me. It may not be for you. If you want to maintain your campaign's style, however, you're going to have to (no two ways about it) go over ANY rules you plan to use. It's the only way you can possibly keep things to the flavour you want. Now if you don't care about campaign flavour, then open the floodgates and see what happens. It's fun to experiment, and it's the best way to learn what works and what doesn't. Like somebody said, you can always recall a rule that seemed okay on paper but in practice is clearly screwing things up. Don't worry about it. That said, my advice is to start out cautiously. Expand your ruleset as the need arises -- either as a player wants to acquire some non-core ability or as you the DM want to goose an NPC or monster in some non-core way. You don't have to make all your decisions before the first session. Edit: "Now", not "No" [/QUOTE]
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