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<blockquote data-quote="Starglim" data-source="post: 4637973" data-attributes="member: 17011"><p>The half-elf's Dilettante racial power allows the character to use an at-will power of another class as an encounter power. That suggests that a racial ability that grants an attack more powerful than any class's 1st level at-will attacks is likely to be overpowered compared to the standard races.</p><p></p><p>The dragonborn's breath weapon merely does damage. Immobilising a creature for multiple rounds (by a save ends condition) is a much stronger effect, since immobilisation can prevent a creature making melee attacks and prevent it escaping from other attacks, even from flanking.</p><p></p><p>Silk Spray has a longer range than the dragonborn's breath weapon, allowing the character more opportunities to use it without personal danger.</p><p></p><p>You've allowed an attack at ability +2 vs. non-AC defence, which gives it an enhanced ability to hit compared to the expected progression of attack bonuses and defences. That enhancement should be reserved for powers that sacrifice effectiveness for an enhanced probability of hitting. The dragonborn's breath weapon, for example, struggles to match what the dragonborn could do by using the same standard action for a fighter attack.</p><p></p><p>I'm also concerned that you're using a mechanic from Paragon-level monster powers by applying effects on a failed save. That stretches the effect of the power over multiple rounds which, in itself, is closer to what a class's daily powers should do.</p><p></p><p>The immobilisation effect is my greatest concern. If you dropped that and reduced the range to 5 squares, I think slow (save ends) would be OK as an effect and the attack line would not have to change. I still don't think the race needs an extra attack.</p></blockquote><p></p>
[QUOTE="Starglim, post: 4637973, member: 17011"] The half-elf's Dilettante racial power allows the character to use an at-will power of another class as an encounter power. That suggests that a racial ability that grants an attack more powerful than any class's 1st level at-will attacks is likely to be overpowered compared to the standard races. The dragonborn's breath weapon merely does damage. Immobilising a creature for multiple rounds (by a save ends condition) is a much stronger effect, since immobilisation can prevent a creature making melee attacks and prevent it escaping from other attacks, even from flanking. Silk Spray has a longer range than the dragonborn's breath weapon, allowing the character more opportunities to use it without personal danger. You've allowed an attack at ability +2 vs. non-AC defence, which gives it an enhanced ability to hit compared to the expected progression of attack bonuses and defences. That enhancement should be reserved for powers that sacrifice effectiveness for an enhanced probability of hitting. The dragonborn's breath weapon, for example, struggles to match what the dragonborn could do by using the same standard action for a fighter attack. I'm also concerned that you're using a mechanic from Paragon-level monster powers by applying effects on a failed save. That stretches the effect of the power over multiple rounds which, in itself, is closer to what a class's daily powers should do. The immobilisation effect is my greatest concern. If you dropped that and reduced the range to 5 squares, I think slow (save ends) would be OK as an effect and the attack line would not have to change. I still don't think the race needs an extra attack. [/QUOTE]
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