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<blockquote data-quote="Asbestos" data-source="post: 4638077" data-attributes="member: 77445"><p>Was just reading through the re-revised Entobians and a few things caught my eye.</p><p></p><p>The bonus from midlegs in difficult terrain is a little confusing for me to figure out, is there a simpler way to say exactly what the bonus they get is?</p><p>I don't think it would be unbalancing to change the power swap racial powers to non-power swap racial powers, especially since as is, it'd be very tempting to trade them out for higher level class powers.</p><p>The Coleophite's Hard Shell power: Perhaps change it to a move action since forgoing all actions until the start of the next turn could be pretty detrimental to a melee-type character (which is what most Coleophites will probably be) as they will be unable to make OAs or benefit from attacks granted by allied Warlords. Giving up a standard action to just sit tight is pretty rough on its own.</p><p>The Moscanite's Acid Spit power: Maybe make it the str or dex or con stat for the attack stat. As is, only con based warlocks will have a con score high enough to really make use of the power. Even though +2 con and +2 dex are useful to more classes than just con based warlocks (and as such more than just warlocks will choose to become Moscanites)</p><p>The Eulite's Electric Burst power: Minor typo that says 'Acid Spit' where it should probably say 'Electric Burst'.</p><p></p><p>Sorry if it sounds all complainy, I don't mean it to be, I wouldn't care if I didn't have such a crush on these Entobians for some odd reason.</p></blockquote><p></p>
[QUOTE="Asbestos, post: 4638077, member: 77445"] Was just reading through the re-revised Entobians and a few things caught my eye. The bonus from midlegs in difficult terrain is a little confusing for me to figure out, is there a simpler way to say exactly what the bonus they get is? I don't think it would be unbalancing to change the power swap racial powers to non-power swap racial powers, especially since as is, it'd be very tempting to trade them out for higher level class powers. The Coleophite's Hard Shell power: Perhaps change it to a move action since forgoing all actions until the start of the next turn could be pretty detrimental to a melee-type character (which is what most Coleophites will probably be) as they will be unable to make OAs or benefit from attacks granted by allied Warlords. Giving up a standard action to just sit tight is pretty rough on its own. The Moscanite's Acid Spit power: Maybe make it the str or dex or con stat for the attack stat. As is, only con based warlocks will have a con score high enough to really make use of the power. Even though +2 con and +2 dex are useful to more classes than just con based warlocks (and as such more than just warlocks will choose to become Moscanites) The Eulite's Electric Burst power: Minor typo that says 'Acid Spit' where it should probably say 'Electric Burst'. Sorry if it sounds all complainy, I don't mean it to be, I wouldn't care if I didn't have such a crush on these Entobians for some odd reason. [/QUOTE]
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