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<blockquote data-quote="Asbestos" data-source="post: 4641025" data-attributes="member: 77445"><p>If I may interject...</p><p></p><p></p><p></p><p></p><p></p><p>The real issue here is that you can't move a fraction of a square. As is, you only get a return on Hexaped when moving through at least 3 consecutive squares of difficult terrain (and every 3 squares after that). With the .6 multiplier, rather than the .5, the Entobian only spends 5, rather than 6, squares of movement for every 3 squares of difficult terrain it moves through. At most the Entobian benefits from this twice in a round if they double move through difficult terrain (that poor guy). The fractions are a complex way of saying that. An easier (and perhaps more beneficial) way would be saying "once per move action treat 1 square of difficult terrain you enter as normal terrain"(the effect ends up the same) for the extra difficult terrain, which is so rarely encountered, you could say "treat 1 square as difficult terrain" OR you could make things really simple by just stealing the elf's ability to shift through difficult terrain and leaving it at that. The first example emulates having a move speed of 7, but only for difficult terrain, its just a semi-wordy (but hopefully easier to understand) way of saying that.</p><p></p><p></p><p></p><p></p><p></p><p>As is Big Spinner is (and was in my opinion) pretty weaksauce. Flavorful, yes, but useful? That's debatable. A possible change that I've been tossing around myself might be adding in something that enhances the attack aspect of Silk Spray in addition to the current boost provided by the feat (though you would still lose the attack when undergoing metamorphosis) I'm not sure what sort of enhancement would be balanced and have thought up a few possibilities: Increased range, target one additional creature, a -2 to saving throws against the slowed condition, able to use without provoking OAs (since it is a ranged power). Not sure which one of those would be best/most balanced for a heroic feat.</p></blockquote><p></p>
[QUOTE="Asbestos, post: 4641025, member: 77445"] If I may interject... The real issue here is that you can't move a fraction of a square. As is, you only get a return on Hexaped when moving through at least 3 consecutive squares of difficult terrain (and every 3 squares after that). With the .6 multiplier, rather than the .5, the Entobian only spends 5, rather than 6, squares of movement for every 3 squares of difficult terrain it moves through. At most the Entobian benefits from this twice in a round if they double move through difficult terrain (that poor guy). The fractions are a complex way of saying that. An easier (and perhaps more beneficial) way would be saying "once per move action treat 1 square of difficult terrain you enter as normal terrain"(the effect ends up the same) for the extra difficult terrain, which is so rarely encountered, you could say "treat 1 square as difficult terrain" OR you could make things really simple by just stealing the elf's ability to shift through difficult terrain and leaving it at that. The first example emulates having a move speed of 7, but only for difficult terrain, its just a semi-wordy (but hopefully easier to understand) way of saying that. As is Big Spinner is (and was in my opinion) pretty weaksauce. Flavorful, yes, but useful? That's debatable. A possible change that I've been tossing around myself might be adding in something that enhances the attack aspect of Silk Spray in addition to the current boost provided by the feat (though you would still lose the attack when undergoing metamorphosis) I'm not sure what sort of enhancement would be balanced and have thought up a few possibilities: Increased range, target one additional creature, a -2 to saving throws against the slowed condition, able to use without provoking OAs (since it is a ranged power). Not sure which one of those would be best/most balanced for a heroic feat. [/QUOTE]
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