Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[ALLURIA PUBLISHING] Alluria Overhuals Products
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AngeltheTechrat" data-source="post: 4641190" data-attributes="member: 82200"><p>Well.. Last week, I thought Remarkable Races was, frankly, the coolest thing I'd seen for 4E. And I really loved the Entobians. And...now I'm ready to give up on the whole thing. <img src="http://thundershot.net/thex/images/smiles/sad.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p>Firstly, I'd like to appologise, because I'm going to pick things appart quite a bit in a big reply.. which...never comes off as friendly. Also because there was a line regarding silk spin/spray from the email with my DM that sound downright combative.. <img src="http://thundershot.net/thex/images/smiles/embarassed.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p>Secondly, I'd like to doubly appologise, because I already know I'm going to get pedantic at one point and I know how frelling annoying it is when people get pedantic.. but anyway...</p><p> </p><p> </p><p>I really.. REALLY liked the Entobians.. I only had a couple of questions and... well, I'm sorry I started asking them, since (to me, at least) it's like it all just led to ..here...</p><p> </p><p></p><p> </p><p>Dwarves? What..? <em><looks at dwarves again></em> Dwarve's speed thing has to do with heavy load.. and it's a non-adjustment.. It says difficult terrain affects them normaly.</p><p> </p><p>I really just think, the way it was phrased in the original entry <em>"...</em><span style="font-family: 'Arial'"><em> and you may move 1 square faster in difficult terrain." </em>was so very simpler..</span></p><p> </p><p> </p><p><span style="font-family: 'Arial'">Okay.. Anyway.. If it's something that only applies to overland movement now (because it doesn't say anything about overland movement in the entry), then.. sadly I can only point out one thing. The overland movement of <strong>any</strong> PC is the-speed-of-the-slowest-member-in-the-party. It's just true.</span></p><p> </p><p></p><p> </p><p><span style="font-family: 'Arial'"><span style="font-family: 'Arial'">With the new slow-things-down bit, if <strong>anything</strong>, it's more powerful now than it was before. I'm completely bewildered by the claim that it needed powered down. </span></span></p><p> <span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><span style="font-family: 'Arial'">Now, I do like the spray bit to slow things, but... in all honesty, that part could stand to be toned down a lot. For one thing, it could use a notation for the sake of realism that can only be used on creatures up to one size larger than the entobian. <em>"Here, just let me squirt my butt at this gargantuan dragon..."</em> <img src="http://thundershot.net/thex/images/smiles/rolleyes.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> For the other thing.. actually, the saving throw to get out of it is sort of pushing it. To really bring it back in to the first-level power range, "(save ends)" needs to be changed to "until the end of your next turn", like so many other first-level powers that provide such an effect. Arguably, this might also even reel it back in to At-Will.. Arguably..</span></span></p><p> <span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><span style="font-family: 'Arial'">When it comes to Big Spinner, I agree with someone else who posted. It's weak-sauce. But I'll be perfectly honest here.. I'm looking at the feat as a means to <strong>keep </strong>the silk after metamorphosis, not as an enhancement for it at lower levels.. In that regard, it's even <strong>more </strong>weak-sauce, sadly... I really didn't want to have to wait until epic tier to metamorphose (or turn my deep-voiced bug into a female), but the silk is flat-out my favorit flavored ability of this race. Especialy adding a spray to the rope..</span></span></p><p> <span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span></p><p> <span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><span style="font-family: 'Arial'">This is all very true. At-will flying is unballanced at this point. Refashioning things into powers just grates on me, I guess. At least you did make flying an iffy situation in combat in the original version. After all, if you became bloodied while flying, you were headed for a crash. I guess I just figured that threat would keep people from overly abusing it, even though I really know it wouldn't.</span></span></p><p> <span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><span style="font-family: 'Arial'">In any case, I like to take an aside on something for a moment. Not another nit-pick at the file, but just a coment on the general anti-flying vibe in the game now. (Then why are there such nice aerial combat rules in the DMG now?) This is kind of like the over-land movement issue. If flying is concidered unballanced because a character can use it to circumvent an obstical, that still doesn't help all of the other non-flying members of a party get over that same wall. And if everyone wants to get over that wall bad enough that they find a way to get the rest of the party over it, the fact that one person happened to fly over doesn't mean a hill of beans to the party being on the other side. And if you're talking about going well off without the rest of the party? Well.. a PC that goes off on their own soon meets encounters ment for <strong>parties</strong>, not solos. The old joke about how Dragon's Lunchbox is another name for Full Plate comes to mind at this time. <a href="http://javascript<b></b>:emoticon(':lol:')" target="_blank"><img src="http://thundershot.net/thex/images/smiles/lol.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></span></span></p><p> <span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><span style="font-family: 'Arial'">Okay okay.. aside over..</span></span></p><p> <span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span></p><p> <span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Ah.. Alright. That works, then. It just wasn't clear. It would help if the text actually specified that Flutter can be sustained as a free action until it's effect is actually discharged by an attack. </span></p><p> <span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span></p><p> <span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Except now it's.. more complicated.. and a Power.. and.. ... much harder to balance.. (see next)</span></p><p> <span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span></p><p> <span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">(apologeticaly pedantic soapbox) This applies not only to terminology in this thread, but also to terminology used in the file. No they don't give you three powers, they give you <strong>two</strong>. Every little <strong>feature</strong> is not a <strong>power</strong>. A <strong>power</strong> is a power. The stuff under the colored bars that are encounters and dailys and usually attacks.. Not just a modification to something already there.. (/apologeticaly pedantic soapbox)</span></p><p> <span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Okay. Silk for flying. (still wishing to keep it via other feats, but accepting of the issue). The slight enhancement to Mid-Leg Attack did not <strong>used</strong> to be for free. It used to be in place of Expert Climber, which has become incorporated into Hexaped. But you know what? Even if it's free, who cares? Each of the morphs gets a boost to the mid-legs, but at paragon and epic levels, that's not a big damned deal. It balances itself, because as <strong>weapons</strong>, well.. you're never going to pick up +# forlegs anywhere in some dungeon. If you generaly use a weapon better than your mid-legs <strong>anyway</strong>, then it become at best a non-issue and at worst a redundancy. I just, honesly, don't see this as a balance concern. </span></p><p> <span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">When it really comes down to it, if the 'morph feats as they are have become too much as a single feat, why not break them up instead of <strong>canibalising</strong> class powers?</span></p><p><span style="font-family: 'Arial'">I <strong>still</strong> think having to lose a 6th or 7th level power in order to metamorphose is... obstructively bad. What? Are you "multi-classing" into your own race here? We all know how badly the multi-class rules hose you.. Breaking Metamorphosis feats into two would have been greatly preferable for upping their "cost". Making Hard Shell (.....), Flutter, Acid Spit, and Electric Burst feats with their respective Metemorphosis feats as requisits.. This would make them further abilities that must be learned after one 'morphs, with a second paragon feat. It's not out of the question to have two paragon feats available to a race. Remember, the entobians have an array, but none of them can take a second one of those feats. So why couldn't each one just be its own second, to complete the process?</span></p><p> <span style="font-family: 'Arial'"></span></p><p> <span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">In any case, I don't actually expect any of this to make a difference at this point in time. I've already thrown in the towel on the whole thing, but felt the need to complete this.. process, I guess. </span></p><p> <span style="font-family: 'Arial'"></span></p><p> <span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">I'd asked some big questions about Boggle too, but.. I pretty much dread how that's going to go now. I didn't realise this whole thing was a work-in-progress or some such. I thought I was just asking about possible errata. Given how I feel about the entobians now, I'm thinking it's probably safer if I stop bothering to think about a Boggle character, or even hoping for Anumi characters... Even after conceptualizing them, they can get sucked down the drain... <img src="http://thundershot.net/thex/images/smiles/sad.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></span></p><p> <span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span></p></blockquote><p></p>
[QUOTE="AngeltheTechrat, post: 4641190, member: 82200"] Well.. Last week, I thought Remarkable Races was, frankly, the coolest thing I'd seen for 4E. And I really loved the Entobians. And...now I'm ready to give up on the whole thing. [IMG]http://thundershot.net/thex/images/smiles/sad.gif[/IMG] Firstly, I'd like to appologise, because I'm going to pick things appart quite a bit in a big reply.. which...never comes off as friendly. Also because there was a line regarding silk spin/spray from the email with my DM that sound downright combative.. [IMG]http://thundershot.net/thex/images/smiles/embarassed.gif[/IMG] Secondly, I'd like to doubly appologise, because I already know I'm going to get pedantic at one point and I know how frelling annoying it is when people get pedantic.. but anyway... I really.. REALLY liked the Entobians.. I only had a couple of questions and... well, I'm sorry I started asking them, since (to me, at least) it's like it all just led to ..here... Dwarves? What..? [I]<looks at dwarves again>[/I] Dwarve's speed thing has to do with heavy load.. and it's a non-adjustment.. It says difficult terrain affects them normaly. I really just think, the way it was phrased in the original entry [I]"...[/I][FONT=Arial][I] and you may move 1 square faster in difficult terrain." [/I]was so very simpler..[/FONT] [FONT=Arial]Okay.. Anyway.. If it's something that only applies to overland movement now (because it doesn't say anything about overland movement in the entry), then.. sadly I can only point out one thing. The overland movement of [B]any[/B] PC is the-speed-of-the-slowest-member-in-the-party. It's just true.[/FONT] [FONT=Arial][FONT=Arial]With the new slow-things-down bit, if [B]anything[/B], it's more powerful now than it was before. I'm completely bewildered by the claim that it needed powered down. [/FONT] [FONT=Arial]Now, I do like the spray bit to slow things, but... in all honesty, that part could stand to be toned down a lot. For one thing, it could use a notation for the sake of realism that can only be used on creatures up to one size larger than the entobian. [I]"Here, just let me squirt my butt at this gargantuan dragon..."[/I] [IMG]http://thundershot.net/thex/images/smiles/rolleyes.gif[/IMG] For the other thing.. actually, the saving throw to get out of it is sort of pushing it. To really bring it back in to the first-level power range, "(save ends)" needs to be changed to "until the end of your next turn", like so many other first-level powers that provide such an effect. Arguably, this might also even reel it back in to At-Will.. Arguably..[/FONT] [FONT=Arial]When it comes to Big Spinner, I agree with someone else who posted. It's weak-sauce. But I'll be perfectly honest here.. I'm looking at the feat as a means to [B]keep [/B]the silk after metamorphosis, not as an enhancement for it at lower levels.. In that regard, it's even [B]more [/B]weak-sauce, sadly... I really didn't want to have to wait until epic tier to metamorphose (or turn my deep-voiced bug into a female), but the silk is flat-out my favorit flavored ability of this race. Especialy adding a spray to the rope..[/FONT] [FONT=Arial]This is all very true. At-will flying is unballanced at this point. Refashioning things into powers just grates on me, I guess. At least you did make flying an iffy situation in combat in the original version. After all, if you became bloodied while flying, you were headed for a crash. I guess I just figured that threat would keep people from overly abusing it, even though I really know it wouldn't.[/FONT] [FONT=Arial]In any case, I like to take an aside on something for a moment. Not another nit-pick at the file, but just a coment on the general anti-flying vibe in the game now. (Then why are there such nice aerial combat rules in the DMG now?) This is kind of like the over-land movement issue. If flying is concidered unballanced because a character can use it to circumvent an obstical, that still doesn't help all of the other non-flying members of a party get over that same wall. And if everyone wants to get over that wall bad enough that they find a way to get the rest of the party over it, the fact that one person happened to fly over doesn't mean a hill of beans to the party being on the other side. And if you're talking about going well off without the rest of the party? Well.. a PC that goes off on their own soon meets encounters ment for [B]parties[/B], not solos. The old joke about how Dragon's Lunchbox is another name for Full Plate comes to mind at this time. [URL="http://javascript<b></b>:emoticon(':lol:')"][IMG]http://thundershot.net/thex/images/smiles/lol.gif[/IMG][/URL][/FONT] [FONT=Arial]Okay okay.. aside over..[/FONT] Ah.. Alright. That works, then. It just wasn't clear. It would help if the text actually specified that Flutter can be sustained as a free action until it's effect is actually discharged by an attack. Except now it's.. more complicated.. and a Power.. and.. ... much harder to balance.. (see next) (apologeticaly pedantic soapbox) This applies not only to terminology in this thread, but also to terminology used in the file. No they don't give you three powers, they give you [B]two[/B]. Every little [B]feature[/B] is not a [B]power[/B]. A [B]power[/B] is a power. The stuff under the colored bars that are encounters and dailys and usually attacks.. Not just a modification to something already there.. (/apologeticaly pedantic soapbox) Okay. Silk for flying. (still wishing to keep it via other feats, but accepting of the issue). The slight enhancement to Mid-Leg Attack did not [B]used[/B] to be for free. It used to be in place of Expert Climber, which has become incorporated into Hexaped. But you know what? Even if it's free, who cares? Each of the morphs gets a boost to the mid-legs, but at paragon and epic levels, that's not a big damned deal. It balances itself, because as [B]weapons[/B], well.. you're never going to pick up +# forlegs anywhere in some dungeon. If you generaly use a weapon better than your mid-legs [B]anyway[/B], then it become at best a non-issue and at worst a redundancy. I just, honesly, don't see this as a balance concern. When it really comes down to it, if the 'morph feats as they are have become too much as a single feat, why not break them up instead of [B]canibalising[/B] class powers? I [B]still[/B] think having to lose a 6th or 7th level power in order to metamorphose is... obstructively bad. What? Are you "multi-classing" into your own race here? We all know how badly the multi-class rules hose you.. Breaking Metamorphosis feats into two would have been greatly preferable for upping their "cost". Making Hard Shell (.....), Flutter, Acid Spit, and Electric Burst feats with their respective Metemorphosis feats as requisits.. This would make them further abilities that must be learned after one 'morphs, with a second paragon feat. It's not out of the question to have two paragon feats available to a race. Remember, the entobians have an array, but none of them can take a second one of those feats. So why couldn't each one just be its own second, to complete the process? In any case, I don't actually expect any of this to make a difference at this point in time. I've already thrown in the towel on the whole thing, but felt the need to complete this.. process, I guess. I'd asked some big questions about Boggle too, but.. I pretty much dread how that's going to go now. I didn't realise this whole thing was a work-in-progress or some such. I thought I was just asking about possible errata. Given how I feel about the entobians now, I'm thinking it's probably safer if I stop bothering to think about a Boggle character, or even hoping for Anumi characters... Even after conceptualizing them, they can get sucked down the drain... [IMG]http://thundershot.net/thex/images/smiles/sad.gif[/IMG] [/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[ALLURIA PUBLISHING] Alluria Overhuals Products
Top