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Almost as good as the fighter
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<blockquote data-quote="Sunseeker" data-source="post: 5890028"><p>Pathfinder has some good pointers, such as increasing armor profeciency allowing for a greater dex bonus, making two-weapon, heavy-armor fighting more realistic. A fighter is trained in heavy armor...shouldn't they get the best benefits from wearing it? </p><p>Making weapon math feats a default part of the class. The fighter hits more accurately and hard because that's what they're TRAINED to do. </p><p></p><p>Lets say for a second everyone has the same BAB, increasing by 1 every 2 levels for a maximum of +10 at 20th level.</p><p>How does the Fighter stand out here?</p><p>Maybe the fighter gets +1 hit/dmg every 4 levels, stacking with any other feats, the fighter now gets +15 at 20th level, and a +5 dmg bonus.</p><p>Maybe the fighter gets better proficiencies. Say most classes get +2 for being proficient with a weapon, lets say the fighter gets +3. The Fighter, even at level 1, is essentially starting with a Masterwork Weapon, and maintains this bonus till the end of the game.</p><p>The fighter is now a better hitter and a better damager without any special building tricks, the Rogue and the Cleric would both have to load up on math feats(which may not even exist) in order to cover this gap.</p><p>In the late levels of Pathfinder, the fighter gains DR5/- for wearing armor, ANY armor.</p><p></p><p>These are all perfectly intuitive concepts for the fighter. The fighter is simply <em>better</em> with weapons and armor AT THE SAME TIME than anyone else. A barbarian may hit harder, but they give up defense, a paladin may have more defense, but they give up accuracy or damage, the rogue hits more accurately, but for less damage and has less armor. The fighter is better at hitting, damaging, and defending all at once.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5890028"] Pathfinder has some good pointers, such as increasing armor profeciency allowing for a greater dex bonus, making two-weapon, heavy-armor fighting more realistic. A fighter is trained in heavy armor...shouldn't they get the best benefits from wearing it? Making weapon math feats a default part of the class. The fighter hits more accurately and hard because that's what they're TRAINED to do. Lets say for a second everyone has the same BAB, increasing by 1 every 2 levels for a maximum of +10 at 20th level. How does the Fighter stand out here? Maybe the fighter gets +1 hit/dmg every 4 levels, stacking with any other feats, the fighter now gets +15 at 20th level, and a +5 dmg bonus. Maybe the fighter gets better proficiencies. Say most classes get +2 for being proficient with a weapon, lets say the fighter gets +3. The Fighter, even at level 1, is essentially starting with a Masterwork Weapon, and maintains this bonus till the end of the game. The fighter is now a better hitter and a better damager without any special building tricks, the Rogue and the Cleric would both have to load up on math feats(which may not even exist) in order to cover this gap. In the late levels of Pathfinder, the fighter gains DR5/- for wearing armor, ANY armor. These are all perfectly intuitive concepts for the fighter. The fighter is simply [I]better[/I] with weapons and armor AT THE SAME TIME than anyone else. A barbarian may hit harder, but they give up defense, a paladin may have more defense, but they give up accuracy or damage, the rogue hits more accurately, but for less damage and has less armor. The fighter is better at hitting, damaging, and defending all at once. [/QUOTE]
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Almost as good as the fighter
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